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Reason: None provided.

Do AAA studios even hire actual programmers, or do they just assume that a bunch of CGI artists and animators can handle the coding as an afterthought?

Since they usually use Unreal or Unity the douchebags at the top probably figure that the coding's already been taken care of and Google can do the rest. I imagine it's a lot like the relationship between engineers and architects, where architects know just enough about engineering to be Dunning-Krugers about it and ignore everything the engineers tell them about all that boring technical shit. So architects will design a building that looks all sleek and shiny at first but because they ignored the engineers it ends up becoming a nightmare to maintain and ends up abandoned because of shit like the AC and ventilation system always breaking down or water pressure being shit or some other boring detail that architects don't think about.

Artfags having a contemptuous attitude towards tech autists is a running theme in many industries, and game development has gone from being mostly done by programmers with a few artfags involved, to being mostly done by artfags with a few programmers involved. And I'm guessing that any actual programmers involved in AAA development at this point are just told to "make things happen" while anything they try to warn the rest of the team about gets ignored, then when the nerd is vindicated it's far too late in the development process to start over so they end up slapping a bunch of patches on top of patches.

103 days ago
1 score
Reason: None provided.

Do AAA studios even hire actual programmers, or do they just assume that a bunch of CGI artists and animators can handle the coding as an afterthought?

Since they usually use Unreal or Unity the douchebags at the top probably figure that the coding's already been taken care of and Google can do the rest. I imagine it's a lot like the relationship between engineers and architects, where architects know just enough about engineering to be Dunning-Krugers about it and ignore everything the engineers tell them about all that boring technical shit. So architects will design a building that looks all sleek and shiny at first but because they ignored the engineers it ends up becoming a nightmare to maintain and ends up abandoned because of shit like the AC and ventilation system always breaking down or water pressure being shit or some other boring detail that architects don't think about.

Artfags having a contemptuous attitude towards tech autists is a running theme in many industries, and game development has gone from being mostly done by programmers with a few artfags involved, to being mostly.done by artfags with a few programmers involved. And I'm guessing that any actual programmers involved in AAA development at this point are just treated as scriptmonkeys while anything they try to warn the rest of the team about gets ignored, then when the nerd is vindicated it's far too late in the development process to start over so they end up slapping a bunch of patches on top of patches.

103 days ago
1 score
Reason: Original

Do AAA studios even hire actual programmers, or do they just assume that a bunch of CGI artists and animators can handle the coding as an afterthought?

Since they usually use Unreal or Unity the douchebags at the top probably figure that the coding's already been taken care of and Google can do the rest. I imagine it's a lot like the relationship between engineers and architects, where architects know just enough about engineering to be Dunning-Krugers about it and ignore everything the engineers tell them about all that boring technical shit. So architects will design a building that looks all sleek and shiny at first but because they ignored the engineers it ends up becoming a nightmare to maintain and ends up abandoned because of shit like the AC and ventilation system always breaking down or water pressure being shit or some other boring detail that architects don't think about.

103 days ago
1 score