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Reason: missed typos

I feel like these guys are making terrible assumptions about the playerbase of modern Diablo games. They write in the article, near the end, that a 16-year-old in the D2 days is now pushing 40, and thinking that's still the playerbase of D4. Why is it not possible that their audience is is just the modern day zoomer who expects epic items very quickly, and rejects this "old school" grind? How likely is it that their core audience is made up of those 40-year-olds still?

Does D4 even play as well as D2 does/did? I finally quit WoW after nearly 14 years because the BfA expansion made every class I touched feel so terrible to play. I liked hitting my buttons and when they ruined that I felt there was nothing left for me to enjoy. If D4 feels awful to play, D2 vets wouldn't stick around and would just go back to D2, leaving a younger generation trained on paying MTX fees to skip timesinks.

105 days ago
3 score
Reason: Original

I feel like these guys are making terrible assumptions about the playerbase of modern Diablo games. They write in the article, near the end, that a 16-year-old in the D2 says is now pushing 40, and thinking that's still the playerbase of D4. Why is it not possible that their audience is is just the modern day zoomer who expects epic items very quickly, and rejects this "old school" grind? How likely is it that their core audience is made up of those 40-year-olds still?

Does D4 even play as well as D2 does/did? I finally quit WoW after nearly 14 years because the BfA expansion made every class I touched feel so terrible to play. I liked hitting my buttons and when they ruined that I felt there was nothing left for me to enjoy. If D4 feels awful to play, D2 vets wouldn't stick around and would just go back to D2, leaving a younger generation trained on paying MTX fees to skip timesinks.

105 days ago
1 score