Lots of games, especially older games, have ''FAQ you'' difficulty.
Because you need to check a Frequently Asked Question or a Walkthrough to figure where to go or what to do. And I don't mean ''collect all the hidden characters'' ( Hello Fire Emblem ). Just the main story line.
God forbid you forgot 7 hours of gameplay ago and one week real time, there was a guy, in some town you forgot, who made glass jewels you must ask to craft a glass orb to use as a substitute for shattered orb to put in a tower pedestal. No quest log, no reminder.
And emulation with speed-up function + saved state are a sanity-saving comfort function. ( Often it's ''cheating'' ( platofmers ), many times you could use the normal save function but Save State takes half a second ).
Lots of games, especially older games, have ''FAQ you'' difficulty.
Because you need to check a Frequently Asked Question or a Walkthrough to figure where to go or what to do. And I don't mean ''collect all the hidden characters'' ( Hello Fire Emblem ). Just the main story line.
God forbid you forgot 7 hours of gameplay ago and one week real time, there was a guy, in some town you forgot, who made glass jewels you must ask to craft a glass orb to as a substitute for shattered orb to put in a tower pedestal. No quest log, no reminder.
And emulation with speed-up function + saved state are a sanity-saving comfort function. ( Often it's ''cheating'' ( platofmers ), many times you could use the normal save function but Save State takes half a second ).
Lots of games, especially older games, have ''FAQ you'' difficulty.
Because you need to check a Frequently Asked Question or a Walkthrough to figure where to go or what to do. And I don't mean ''collect all the hidden characters'' ( Hello Fire Emblem ). Just the main story line.
God forbid you forgot 7 hours of gameplay ago and one week real time, there was a guy, in some town you forgot, who made glass rubies you must use as a substitute for a broken red orb to put in a tower pedestal. No quest log, no reminder.
And emulation with speed-up function + saved state are a sanity-saving comfort function. ( Often it's ''cheating'' ( platofmers ), many times you could use the normal save function but Save State takes half a second ).
Lots of games, especially older games, have ''FAQ you'' difficulty.
Because you need to check a Frequently Asked Question or a Walkthrough to figure where to go or what to do. And I don't mean ''collect all the hidden characters''. Just the main story line.
God forbid you forgot 7 hours of gameplay ago and one week real time, there was a guy, in some town you forgot, who made glass rubies you must use as a substitute for a broken red orb to put in a tower pedestal. No quest log, no reminder.