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Reason: None provided.

...That's not entirely accurate. I'm fairly certain the coding "standards" only apply to those working on the engine itself at Epic. And there's no fathomable way they could try to apply and force this metric on outside studios.

Still supremely lame clownworld nonsense, but not quite as bad as the headline tries to indicate. The worst part is probably the amount of wasted time and bugs it'll produce, that could've been better spent internally on improving the engine.

31 days ago
2 score
Reason: None provided.

...That's not entirely accurate. I'm fairly certain the coding "standards" only apply to those working on the engine itself at Epic. And there's no fathomable way they could try to apply this metric on outside studios.

Still supremely lame clownworld nonsense, but not quite as bad as the headline tries to indicate. The worst part is probably the amount of wasted time and bugs it'll produce, that could've been better spent internally on improving the engine.

31 days ago
2 score
Reason: None provided.

...That's not entirely accurate. I'm fairly certain the coding "standards" only apply to those working on the engine itself at Epic. And there's no fathomable way they could try to apply this metric on outside studios.

Still supremely lame clownworld nonsense, but not quite as bad as the headline tries to indicate.

31 days ago
2 score
Reason: None provided.

...That's not entirely accurate. I'm fairly certain the coding "standards" only apply to those working on the engine itself at Epic. And there's no fathomable way they could try to apply this metric on outside studios.

Still supremely lame clownworld nonsense, but at least try and be accurate when exposing this shit.

31 days ago
2 score
Reason: Original

...That's not entirely accurate. I'm fairly certain the coding "standards" only apply to those working on the engine itself at Epic. There's no fathomable way they could try to apply this metric on outside studios.

31 days ago
1 score