Win / KotakuInAction2
KotakuInAction2
Sign In
DEFAULT COMMUNITIES All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
Reason: None provided.

Thanks, I'm mostly sticking with low poly just because I love the silky smooth performance but this detail is something that I'll keep in mind especially if I want to have 'AAA' graphics for any short films or cutscenes as an example. I'm very much a believer precisely because of awful character design like this that less is more and if nothing else the polycount certainly makes a huge difference to performance all by itself given that big studios regularly go into 100,000+ for no discernible reason. Very often if I see an open world tag and boasting about tons of customisation it immediately tells me a game is going to be shit because that's all they'll have focused on.

32 days ago
1 score
Reason: Original

Thanks, I'm mostly sticking with low poly just because I love the silky smooth performance but this detail is something that I'll keep in mind especially if I want to have 'AAA' graphics for any short films or cutscenes as an example. I'm very much a believer precisely because of awful character design like this that less is more and if nothing else the polycount certainly makes a huge difference to performance all by itself given that big studios regularly go into 100,000+ for no discernible reason.

32 days ago
1 score