I'd say a blend of combat in Total War with city builders such as Banished. There are elements of 4X as you spread your influence across multiple regions (and if the rulers of those regions have a problem with that then that's where the combat comes in).
Your city planning, economy and production chains aren't just about making money from trading or growing population but also producing the weapons and armor your armies will use in combat. Can't say if that's a new idea or not as I'm new at the genre but all the elements mesh extremely well so far
I'd say a blend of combat in Total War with city builders such as Banished. There are elements of 4X as you spread your influence across multiple regions (and if the rulers of those regions have a problem with that then that's where the combat comes in).
Your city planning, economy and production chains aren't just about making money from trading or growing population but also producing the weapons and armor your armies will use in combat.
I'd say a blend of combat in Total War with city builders such as Banished. I've played neither but that's what all the experts in those genres are comparing it to.
Your city planning, economy and production chains aren't just about making money from trading or growing population but also producing the weapons and armor your armies will use in combat.