I've always thought it's down to personal preference with that sort of thing.
Well this illustrates a difference between computer vs paper systems. "By doing" is inherently MECHANICALLY implementable in a computer based system (although a GM can approximate that by awarding skill improvements; but acts of GMing by fiat are their own discussion).
In a paper system "skills centric" is contrasted with "feats centric". A feat is a prescriptive action your character can take, whereas skills are typically a narrative mechanism. The player states their intent, the gamemaster evaluates the difficulty of that intent, and then a test is performed to see if the character has the skill to overcome the difficulty of achieving their intentions.
EVERY computer based system will lean into feats because evaluation of the complexity of achieving a narrative objective is not something a computer can do. It's in the realm of GM fiat.
I've always thought it's down to personal preference with that sort of thing.
Well this illustrates a difference between computer vs paper systems. "By doing" is inherently MECHANICALLY implementable in a computer based system (although a GM can approximate that by awarding skill improvements; but acts of GMing by fiat are their own discussion).
In a paper system "skills centric" is contrasted with "feats centric". A feat is a prescriptive action your character can take, whereas skills are typically a narrative mechanism. The player states their intent, the gamemaster evaluates the difficulty of that intent, and then a test is performed to see if the character has the skill to overcome the difficulty of achieving their intentions.
I've always thought it's down to personal preference with that sort of thing.
Well this illustrates a difference between computer vs paper systems. "By doing" is inherently MECHANICALLY implementable in a computer based system (although a GM can approximate that by awarding skill improvements; but acts of GMing by fiat are their own discussion).
In a paper system "skills centric" is contrasted with "feats centric". A feat is a prescriptive action your character can take, whereas skills are typically a narrative mechanism where the player states their intent, the gamemaster evaluates the difficulty of that intent, and then a test is performed to see if the character has the skill to overcome the difficulty of achieving their intentions.
I've always thought it's down to personal preference with that sort of thing.
Well this illustrates a difference between computer vs paper systems. "By doing" is inherently MECHANICALLY implementable in a computer based system (although a GM can approximate that by awarding skill improvements; but acts of GMing by fiat are their own discussion).
In a paper system "skills centric" is contrasted with "feats centric". A feat is a prescriptive action your character can take, whereas skills are typically a narrative mechanism where the player states their intent, the gamemaster evaluates the difficulty of that intent, and then a test is performed to see if the character has the skill to overcome the difficulty of achieving their intentions.