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Reason: None provided.

That's very much the same kind of motivation that finally pushed me into starting on my own game a few years ago. I've tried to keep any details on it pretty close to the vest though, as I'm sure you and others here would certainly understand.

Something worth remembering by the way. It isn't the complexity that makes the game so much as the fun and satisfaction that the core gameplay gives to the player.

IE, playing cat and mouse with an enemy vessel in space, glancing skirmishes that eventually lead to a major moment where you maneuver your ship at the perfect speed and angle, and executing a deadly barrage onto an enemy at just the perfect moment.

So many developers let themselves get so deeply embedded into systems and meta mechanics that they forget and fail to deliver on the simple things. Plus, sometimes it's the simplest things that can provide the most satisfying and complex results (Emergent Gameplay).

264 days ago
2 score
Reason: None provided.

That's very much the same kind of motivation that finally pushed me into starting on my own game a few years ago.

Namely, the undeserved popularity of No Man's Sky and the complete and utter lack of remotely decent space flight sim games for the last 20 years. I've tried to keep any details on it pretty close to the vest though, as I'm sure you and others here would certainly understand.

Something worth remembering by the way. It isn't the complexity that makes the game so much as the fun and satisfaction that the core gameplay gives to the player.

IE, playing cat and mouse with an enemy vessel in space, glancing skirmishes that eventually lead to a major moment where you maneuver your ship at the perfect speed and angle, and executing a deadly barrage onto an enemy at just the perfect moment.

So many developers let themselves get so deeply embedded into systems and meta mechanics that they forget and fail to deliver on the simple things. Plus, sometimes it's the simplest things that can provide the most satisfying and complex results (Emergent Gameplay).

264 days ago
1 score
Reason: Original

That's very much the same kind of motivation that finally pushed me into starting on my own game a few years ago.

Namely, the undeserved popularity of No Man's Sky and the complete and utter lack of remotely decent space flight sim games for the last 20 years. I've tried to keep any details on it pretty close to the vest though, as I'm sure you and others here would certainly understand.

Something worth remembering by the way. It isn't the complexity that makes the game so much as the fun and satisfaction that the core gameplay gives to the player.

IE, playing cat and mouse with an enemy vessel in space, glancing skirmishes that eventually lead to a major moment where you maneuver your ship at the perfect speed and angle, and executing a deadly barrage onto an enemy at just the perfect moment.

So many developers let themselves get so deeply embedded into systems and meta mechanics that they forget and fail to deliver on the simple things.

264 days ago
1 score