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Reason: edited for clarity

I was being sarcastic. The game is very boring, and it being diverse in game doesn't matter. It doesn't matter that the devs skin color is like a handful of skittles, if the game sucks.

The next thing is going to be even worse. They cannot course correct now. They've shown that they're doing the business version of phoning it in and letting the diverse people have a crack at it, because they know no one's going to want it.

At least, that was my thought about all this at first. I thought were smart. I thought they were doing a little test "See, the things you made were god awful, we're never going to let you make something here again" That's sadly not the case.

They'll never be able to top what they've already given us for decades in terms of diversity. Talking cats and lizards in human shape. That's about as diverse as you can possibly get for a fantasy game of their own design.

Have you played Starfield by the way? It's even worse playing it than watching someone play it. My final month of game pass allowed me to try it for free. And it was disappointing. The more I played, the more samey it was. Every new hour was the previous hour, but on a new, and yet identical planet. These rocks were just tan instead of gray. Shit was still forever apart and the same half dozen at best recycled habitat assets.

The only new thing, at least to a Bethesda game was ship flying, and how you gained your definitely not shout powers and magic abilities. And ship flying was added in a way that just made it a loading zone fest. Between you and the next destination is at least 3 loading zones, and at least a kilometer hike. Riveting gameplay.

If they were sending you to a habitat pod, you knew it was one of two. Same for caves, same for research stations. It was either A or B. I think I saw a third once, but it might've been B, but going through it backwards.

Getting your powers meant flying through a hoop, skipping a dialogue scene, and then fighting the same helmeted person you fought the last time. Each and every time. Most of the powers were useless, too. Like 4 semi decent ones, one okayish one, and the rest were useless.

My point being, even getting it for free felt like too much. They spent all that time and money on it, and it felt like they began working on it maybe a year ago, at best.

Knowing how AAA games made, not that this should qualify, but knowing how they're made, and how much goes into them, this is the biggest wake up call they've had. They were running around forums gaslighting people on how good it was. Do not believe your eyes and ears.

I think the MS buyout came at the perfect time for them. Had they been bought after Starfield came out, they could have got the studio way cheaper, or have been smarter about not buying them.

256 days ago
1 score
Reason: Original

I was being sarcastic. The game is very boring, and it being diverse in game doesn't matter. It doesn't matter how matter that the devs skin color is like a handful of skittles, if the game sucks.

The next thing is going to be even worse. They cannot course correct now. They've shown that they're doing the business version of phoning it in and letting the diverse people have a crack at it, because they know no one's going to want it.

At least, that was my thought about all this at first. I thought were smart. I thought they were doing a little test "See, the things you made were god awful, we're never going to let you make something here again" That's sadly not the case.

They'll never be able to top what they've already given us for decades in terms of diversity. Talking cats and lizards in human shape. That's about as diverse as you can possibly get for a fantasy game of their own design.

Have you played Starfield by the way? It's even worse playing it than watching someone play it. My final month of game pass allowed me to try it for free. And it was disappointing. The more I played, the more samey it was. Every new hour was the previous hour, but on a new, and yet identical planet. These rocks were just tan instead of gray. Shit was still forever apart and the same half dozen at best recycled habitat assets.

The only new thing, at least to a Bethesda game was ship flying, and how you gained your definitely not shout powers and magic abilities. And ship flying was added in a way that just made it a loading zone fest. Between you and the next destination is at least 3 loading zones, and at least a kilometer hike. Riveting gameplay.

If they were sending you to a habitat pod, you knew it was one of two. Same for caves, same for research stations. It was either A or B. I think I saw a third once, but it might've been B, but going through it backwards.

Getting your powers meant flying through a hoop, skipping a dialogue scene, and then fighting the same helmeted person you fought the last time. Each and every time. Most of the powers were useless, too. Like 4 semi decent ones, one okayish one, and the rest were useless.

My point being, even getting it for free felt like too much. They spent all that time and money on it, and it felt like they began working on it maybe a year ago, at best.

Knowing how AAA games made, not that this should qualify, but knowing how they're made, and how much goes into them, this is the biggest wake up call they've had. They were running around forums gaslighting people on how good it was. Do not believe your eyes and ears.

I think the MS buyout came at the perfect time for them. Had they been bought after Starfield came out, they could have got the studio way cheaper, or have been smarter about not buying them.

256 days ago
1 score