Allegedly Red Alert 2 and Starcraft 1 used similar techniques of doing 3D renders at certain angles then transferring the images to the game itself. I'm wondering if I shouldn't experiment with modern isometric tiles and doing 3D renders as 2D images for those too potentially.
Would this technique not make it even harder if you want to play with perspectives in the game even more, such as the Pathfinder:Wrath of the Righteous?
Other than that I think by just ensuring that you have a default perspective in which e.g home key moves to it and all scenes are intended for that in mind you solve most of the problem with more moveable camera?
In the end don't create new task that will not improve the game :D.
Allegedly Red Alert 2 and Starcraft 1 used similar techniques of doing 3D renders at certain angles then transferring the images to the game itself. I'm wondering if I shouldn't experiment with modern isometric tiles and doing 3D renders as 2D images for those too potentially.
Would this technique not make it even harder if you want to play with perspectives in the game even more, such as the Pathfinder:Wrath of the Righteous?
Other than that i thin by just ensuring that you have default perspective you in which e.g home key moves to default and all scenes are intended for that in mind you solve most of the problem with more moveable camera?
In the end don't create new task that will not improve the game :D.