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The Witcher was a slight step up in complexity from the mindless auto-attack systems that are common in RPGs, and especially in MMORPGs. The only thing it added in was a rhythm game mechanic where you clicked the mouse once the cursor prompt appeared, and a dodge you would occasionally use to avoid getting mobbed. The only way to get confused by the controls was to not bother reading the tutorial messages in the prologue.

310 days ago
1 score
Reason: Original

The Witcher was a slight step up in complexity from the mindless auto-attack systems that were common in RPGs at the time, and especially in MMORPGs. The only thing it added in was a rhythm game mechanic where you clicked the mouse once the cursor prompt appeared, and a dodge you would occasionally use to avoid getting mobbed. The only way to get confused by the controls was to not bother reading the tutorial messages in the prologue.

310 days ago
1 score