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Reason: None provided.

I've sadly not been able to get into some of Jeff's more recent games. Ever since he started trying to mainstream the mechanics and UI for IPad and mobile the combat and overall campaign design just seems to get more and more dull.

Conversely, I will say that he did put a lot of work into improving his writing. I think the peak of his creative ability was around Avernum 5 or 6. Stellar and awe inspiring scenes, his writing was really picking up, a solid balance on most combat mechanics, and he started taking an earnest step into expanding how he tries to tackle deeper plots and stories.

In Avadon I think he tried almost too hard, and ended up disappointed with the lukewarm reception from fans.

1 year ago
3 score
Reason: Original

I've sadly not been able to get into some of Jeff's more recent games. Ever since he started trying to mainstream the mechanics and UI for IPad and mobile the combat and overall campaign design just more and more dull.

Conversely, I will say that he did put a lot of work into improving his writing. I think the peak of his creative ability was around Avernum 5 or 6. Stellar and awe inspiring scenes, his writing was really picking up, a solid balance on most combat mechanics, and he started taking an earnest step into expanding how he tries to tackle deeper plots and stories.

In Avadon I think he tried almost too hard, and ended up disappointed with the lukewarm reception from fans.

1 year ago
1 score