Other notes:
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Cyberpunk's playercount came within striking distance of Starfield's before the 2.0 patch even released.
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I don't believe for one second that more than a small plurality of PC gamers are using PC gamepass. 98% of the shit on Gamepass is 8-12 year old garbage everyone's already played and will never revisit again. Oh boy, Age of Empires 2!
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Starfield has been hyped for years, and Bethesda used to be one of those developers, like Blizzard, where they could sell shit on a shingle to their army of retarded loyalists.
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Gamepass is $10/mo. Steam takes 30% of sales. If Starfield doesn't bring new blood to Gamepass, it doesn't make money. Bethesda would need a new player to pay for gamepass for 4 months to match what they'd make selling a full retail copy on Steam.
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Starfield had a $210M budget. Marketing is not part of that budget, it's usually handled by the publisher. If we assume Hollywood figures, marketing is half the budget again, so maybe call it $300M all-in.
It's hard to tell how many copies sold on Steam, we only can see timestamp player counts, but I'm going to guess it was under a million copies. Even a million sales, with $42 going to Bethesda for every sale, makes back only 15% of the game's budget. The playercount is now in "one year old indie game" territory swinging between the 40s and 70s.
I don't buy that this has been anything but a financial bomb for them.
Other notes:
-
Cyberpunk's playercount came within striking distance of Starfield's before the 2.0 patch even released.
-
I don't believe for one second that more than a small plurality of PC gamers are using PC gamepass. 98% of the shit on Gamepass is 8-12 year old garbage everyone's already played and will never revisit again. Oh boy, Age of Empires 2!
-
Starfield has been hyped for years, and Bethesda used to be one of those developers, like Blizzard, where they could sell shit on a shingle to their army of retarded loyalists.