Slay the Spire sold at least 1.5 million copies. It's a $25 game, although goes on sale to around $10. So, it made somewhere between $15-$37.5 million gross, lets say roughly $10-$25 mil after Steam/etc cut.
Unity's new plan charges $12,500 for the first 1.1 million installs. It charges $24,000 for 1.1-1.5 million installs, $10,000 for 1.5-2.0 million, and another $10,000 for 2.0-3.0 million. If Slay the Spire 2 sells the same as before, they're paying 0.2% to .1%. If Slay the Spire sells double compared to before, they're looking at paying 0.1% to 0.04%.
I don't see how they migrate to a different engine for less than $40k-$60k. Any delay in their game that sold tens of millions of dollars has to cost more than that. It seems like they made that statement as a knee jerk reaction and I would be surprised if they follow through with it except to virtue signal, since it's very obviously against their own interest to do so.
Slay the Spire sold at least 1.5 million copies. It's a $25 game, although goes on sale to around $10. So, it made somewhere between $15-$37.5 million.
Unity's new plan charges $12,500 for the first 1.1 million installs. It charges $24,000 for 1.1-1.5 million installs, $10,000 for 1.5-2.0 million, and another $10,000 for 2.0-3.0 million. If Slay the Spire 2 sells the same as before, they're paying 0.2% to .1%. If Slay the Spire sells double compared to before, they're looking at paying 0.1% to 0.04%.
I don't see how they migrate to a different engine for less than $40k-$60k. Any delay in their game that sold tens of millions of dollars has to cost more than that. It seems like they made that statement as a knee jerk reaction and I would be surprised if they follow through with it except to virtue signal, since it's very obviously against their own interest to do so.