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Reason: None provided.

It's interesting you bring that up because a name based filter would work wonders for going through big inventories and wouldn't be difficult to code, list or otherwise because at the end of the day you're just filtering through a string. A few select survival games and RPG games I know have sort of implemented this but as you guys correctly point out this is a classic problem that's been caused by devs pandering to console players.

My biggest thing with inventory management has always been items they force you to carry for the sake of quests that have weight and it makes zero sense to me. Absolutely nothing wrong with having a boolean or whatever to indicate yes item been picked up. In fact when it comes to basic FPS' where you get keycards and stuff I'm 99% sure that's likely exactly what they did, that or integers if you're doing one of those get X number of items missions. Then you just have an animation playing of them picking up whatever it is.

289 days ago
1 score
Reason: Original

It's interesting you bring that up because a name based filter would work wonders for going through big inventories and wouldn't be difficult to code, list or otherwise because at the end of the day you're just filtering through a string. A few select survival games and RPG games I know have sort of implemented this but as you guys correctly point out this is a classic problem that's been caused by devs pandering to console players.

By biggest thing with inventory management has always been items they force you to carry for the sake of quests that have weight and it makes zero sense to me. Absolutely nothing wrong with having a boolean or whatever to indicate yes item been picked up. In fact when it comes to basic FPS' where you get keycards and stuff I'm 99% sure that's likely exactly what they did, that or integers if you're doing one of those get X number of items missions. Then you just have an animation playing of them picking up whatever it is.

289 days ago
1 score