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Same here, lol. Even more-so with legendaries and some of their lulzy (and sometimes informative) taglines. It's been a while since I've looked back on Borderlands and considered how well they did their itemization.

Sadly the Pre-sequel pretty much ruined the rest of the games for me by showing just how much of the game experience in that series depended on solidly planned scripted NPC-spawning events. And how much the questing satisfaction in it almost solely depended on humor, because from a gameplay perspective they were totally mundane fetch quests.

289 days ago
1 score
Reason: Original

Same here, lol. Even more-so with legendaries and some of their lulzy (and sometimes informative) taglines.

289 days ago
1 score