I've often considered emulating some of how Windows Explorer works for an inventory UI design. Especially with the use of copy/paste clipboard types of things, custom folders, etc.
Then i remember how cool yet clunky that was in Star Wars Galaxies.
I think one of the key things to a solidly done inventory system though, regardless of which approach you take, is to actually utilize fucking FILTERS.
Elder Scrolls Online UI mods highlight how useful and necessary this is (IE, advanced filters). Same goes for some STALKER mods when using a grid-based system.
And another example of a filter system would be 7 Days to Die. I can't remember if it applied to the inventory UI, but being able to just hit the craft button and type out a few letters from the name of what you intend to craft and then finally finalizing the crafting process made things so incredibly clean, fast, and easy.
One other thing I will mention is that grid systems can be nice when the variety of items and gear isn't too insane, and/or when the number of items you can carry on your person is somewhat limited.
I've often considered emulating some of how Windows Explorer works for an inventory UI design. Especially with the use of copy/paste clipboard types of things, custom folders, etc.
Then i remember how cool yet clunky that was in Star Wars Galaxies.
I think one of the key things to a solidly done inventory system though, regardless of which approach you take, is to actually utilize fucking FILTERS.
Elder Scrolls Online UI mods highlight how useful and necessary this is (IE, advanced filters). Same goes for some STALKER mods when using a grid-based system.
And another example of a filter system would be 7 Days to Die. I can't remember if it applied to the inventory UI, but being able to just hit the craft button and type out a few letters from the name of what you intend to craft and then finally finalizing the crafting process made things so incredibly clean, fast, and easy.
One other thing I will mention is that grid systems can be nice when the variety of items and gear isn't too insane, and/or when the number of items you can hold at once is somewhat limited.
I've often considered emulating some of how Windows Explorer works for an inventory UI design. Especially with the use of copy/paste clipboard types of things, custom folders, etc.
Then i remember how cool yet clunky that was in Star Wars Galaxies.
I think one of the key things to a solidly done inventory system though, regardless of which approach you take, is to actually utilize fucking FILTERS.
Elder Scrolls Online UI mods highlight how useful and necessary this is (IE, advanced filters). Same goes for some STALKER mods when using a grid-based system.
And another example of a filter system would be 7 Days to Die. I can't remember if it applied to the inventory UI, but being able to just hit the craft button and type out a few letters from the name of what you intend to craft and then finally finalizing the crafting process made things so incredibly clean, fast, and easy.
One other thing I will mention is that grid systems can be nice when the variety and/or number of items you can hold at once is somewhat limited. That's partly why it generally works great in STALKER, even when mods add a lot of crafting related items. I think it also works well there since the variety of loot and items isn't as insane as it is in some games.
I've often considered emulating some of how Windows Explorer works for an inventory UI design. Especially with the use of copy/paste clipboard types of things, custom folders, etc.
Then i remember how cool yet clunky that was in Star Wars Galaxies.
I think one of the key things to a solidly done inventory system though, regardless of which approach you take, is to actually utilize fucking FILTERS.
Elder Scrolls Online UI mods highlight how useful and necessary this is (IE, advanced filters). Same goes for some STALKER mods when using a grid-based system.
And another example of a filter system would be 7 Days to Die. I can't remember if it applied to the inventory UI, but being able to just hit the craft button and type out a few letters from the name of what you intend to craft and then finally finalizing the crafting process made things so incredibly clean, fast, and easy.