More of a Choose Your Own Adventure based on how I want the story to go rather than a linear story I'm thrown into
I got the exact opposite. I feel the game actively pushes you in to one direction, it takes away from interaction. For instance, the immigrants - you can get them to help them or kill them. I wanted to just have them leave the grove after they overstayed their welcome. You can't convince them without violence, no way is found for a middle ground.
The lesbian chick in the second act, that was the daughter of one of the bad guys. Her dad sacrificed everything for her but she does not care because smooch smooch with the feminist avatar. Why can't I just go, bitch you are more evil then him and deserve death, your dad should have let you die. Even the feminist avatar should have had some compassion for the guy, he did save the one she loves rather then stump his hed several times in to the ground? That is not proper role-playing, I can't role-play. I even told them to fuck off and not come to my camp, but they did anyway and my char is ok with it.
Mentioned before, in the same thread how stupid the characters behaved when I told Wyll to hit the bricks after he tried to kill Karlach. How is that good role playing, if the most logical action gets you the most irrational push-back from NPCs?
More of a Choose Your Own Adventure based on how I want the story to go rather than a linear story I'm thrown into
I got the exact opposite. I feel the game actively pushes you in to one direction, it takes away from interaction. For instance, the immigrants - you can get them to help them or kill them. I wanted to just have them leave the grove after they overstayed their welcome. You can't convince them without violence, no way is found for a middle ground.
The lesbian chick in the second act, that was the daughter of one of the bad guys. His dad sacrificed everything for her but she does not care because smooch smooch with the feminist avatar. Why can't I just go, bitch you are more evil then him and deserve death, your dad should have let you die. Even the feminist avatar should have had some compassion for the guy, he did save the one she loves rather then stump his hed several times in to the ground? That is not proper role-playing, I can't role-play. I even told them to fuck off and not come to my camp, but they did anyway and my char is ok with it.
Mentioned before, in the same thread how stupid the characters behaved when I told Wyll to hit the bricks after he tried to kill Karlach. How is that good role playing, if the most logical action gets you the most irrational push-back from NPCs?