Well I mean two classic examples are their attempts at putting in paid modding type content that didn't really fly in order to try and compete with the modders and then there's the way they keep releasing 'editions' of the game with tiny patches that modders keep having to fix every now and then to make it all work.
You seem to be suggesting constantly I'm writing about making money off your projects, far from it. You could do all this for free and there's a now pretty large database of open source or copyright free assets out there for people to play around with and try out. An example of what I'm poking around at with in Blender are HDRIs which are required for lighting and there's a website called PolyHaven which takes care of this problem and people upload their work that's free to use.
As it turns out the site also has models and textures available, now I personally wouldn't use them, because I'm looking to make a commercial project so I'm making sure I do most things from scratch. However I have used the HDRIs of that site for rendering my materials in Blender. I don't think you guys appreciate at all how many tools there are out there publicly available that would allow you to completely bypass Bethesda.
You could for example take polyhaven assets and use Unreal Engine to make your own RPG or something like that, that's what I would do if I was doing it for fun.
https://polyhaven.com/a/sledgehammer_01
Oh look, a sledgehammer just like in Fallout. You know something, I think I'm going to have to do a thread on asset libraries and such precisely because of this lol.
Well I mean two classic examples are their attempts at putting in paid modding type content that didn't really fly in order to try and compete with the modders and then there's the way they keep releasing 'editions' of the game with tiny patches that modders keep having to fix every now and then to make it all work.
You seem to be suggesting constantly I'm writing about making money off your projects, far from it. You could do all this for free and there's a now pretty large database of open source or copyright free assets out there for people to play around with and try out.
An example of what I'm poking around at with in Blender are HDRIs which are required for lighting and there's a website called PolyHaven which takes care of this problem and people upload their work that's free to use.
As it turns out the site also has models and textures available, now I personally wouldn't use them, because I'm looking to make a commercial project so I'm making sure I do most things from scratch. However I have used the HDRIs of that site for rendering my materials in Blender. I don't think you guys appreciate at all how many tools there are out there publicly available that would allow you to completely bypass Bethesda.
You could for example take polyhaven assets and use Unreal Engine to make your own RPG or something like that, that's what I would do if I was doing it for fun.
https://polyhaven.com/a/sledgehammer_01
Oh look, a sledgehammer just like in Fallout. You know something, I think I'm going to have to do a thread on asset libraries and such precisely because of this lol.