three queens...Huxley...Darwin
That piece comes from one of the excellent plot threads of the game, which takes Darwinian “Survival of the Fittest” / “red in tooth and claw nature” to its absurd, space-magic conclusion - known as the “Sword Logic”. In an almost American Gods sense, an entire race’s belief in this “logic”, and their dedicated practice to it twists them into an almost unfathomable threat, existing over billions of years in an unending crusade of murder and growing stronger. And this is just one of the 5 or so enemy factions, each one almost a distillation of a storytelling genre or set of tropes into an utterly interesting and appealing force. There’s the “robots” who seemingly exist outside of time, tending the timelines like gardeners, but allowing only those timelines which lead to the extermination of every race but them to flourish. There’s the fallen race of “space pirates”, long ago uplifted by the Traveler who desperately chase after it, coming to sol and putting themselves in conflict with “us”. There’s the Roman Legion of space turtles, who despite their overwhelming military force seem to be running from something.
Ya know? It’s not like you’re just fighting blue guys in level 1 and green guys in level 3, it’s like an actual world of agents in situations, just one that exists within its own set of logical (“space magic”) confines.
Like you say, it’s amazing what kind of ideas can be conveyed to us with a solid foundation beneath them, to build on.
Have you ever heard of the Game of Life in mathematics/compsci? How everything in existence can ultimately come about through a “zero dimensional starting condition” playing out following simple rules? Part 2 and 3 of that “Unveiling” book bring that into the Destiny universe as the ultimate metaphor for what kicked it all off. Our universe, all of existence, is the spillover from the overturned gameboard of a metaphysical Game of Life played by the ontological principles known as the Gardener and the Winnower.
Jumping around, in a sense, the planets themselves are “conscious” “entities” - loops of dark matter, in their cosmic dance tugged by planets and solar systems and the eventual life on that planet - which “woke up”:
I am.
I am I am I am I am I am I am I am I am I am I am I.
For a game to be able to take something like that, the idea that “planets” have emotions, and senses, and existences distinct from their mere soulless physicality is something that dates back into pre-history right? Mars, Jupiter, we’ve always thought this way. And here comes a video game, which can take all that, and synthesize it into something which not only “makes sense” but which is actually impactful on the game in a variety of ways (mainly story/world building but these entities have been known to aid Guardians with various gifts)
the Demiurge of the Guardian is
So yeah, I think that’s all to say that the reason it had such an impact was because of its apparent depth breadth and width, wholistic design (everything is there for a reason and if you wonder about it there’s probably some extra information or characterization available for you to find), and also knowing where to leave the more concrete and standard approaches to “world building” for more “lore/mystery building”, if that makes any sense.
I’ve never been one for Cronenberg movies, so maybe I’ll skip that lol.
Zhuangzu? Or zhuangzi? Or was he a butterfly?
three queens...Huxley...Darwin
That piece comes from one of the excellent plot threads of the game, which takes Darwinian “Survival of the Fittest” / “red in tooth and claw nature” to its absurd, space-magic conclusion - known as the “Sword Logic”. In an almost American Gods sense, an entire race’s belief in this “logic”, and their dedicated practice to it twists them into an almost unfathomable threat, existing over billions of years in an unending crusade of murder and growing stronger. And this is just one of the 5 or so enemy factions, each one almost a distillation of a storytelling genre or set of tropes into an utterly interesting and appealing force. There’s the “robots” who seemingly exist outside of time, tending the timelines like gardeners, but allowing only those timelines which lead to the extermination of every race but them to flourish. There’s the fallen race of “space pirates”, long ago uplifted by the Traveler who desperately chase after it, coming to sol and putting themselves in conflict with “us”. There’s the Roman Legion of space turtles, who despite their overwhelming military force seem to be running from something.
Ya know? It’s not like you’re just fighting blue guys in level 1 and green guys in level 3, it’s like an actual world of agents in situations, just one that exists within its own set of logical (“space magic”) confines.
Like you say, it’s amazing what kind of ideas can be conveyed to us with a solid foundation beneath them, to build on.
Have you ever heard of the Game of Life in mathematics/compsci? How everything in existence can ultimately come about through a “zero dimensional starting condition” playing out following simple rules? Part 2 and 3 of that “Unveiling” book bring that into the Destiny universe as the ultimate metaphor for what kicked it all off. Our universe, all of existence, is the spillover from the overturned gameboard of a metaphysical Game of Life played by the ontological principles known as the Gardener and the Winnower.
Jumping around, in a sense, the planets themselves are “conscious” “entities” - loops of dark matter which, in their cosmic dance tugged by planets and solar systems and the eventual life on that planet - which “woke up”:
I am.
I am I am I am I am I am I am I am I am I am I am I.
For a game to be able to take something like that, the idea that “planets” have emotions, and senses, and existences distinct from their mere soulless physicality is something that dates back into pre-history right? Mars, Jupiter, we’ve always thought this way. And here comes a video game, which can take all that, and synthesize it into something which not only “makes sense” but which is actually impactful on the game in a variety of ways (mainly story/world building but these entities have been known to aid Guardians with various gifts)
the Demiurge of the Guardian is
So yeah, I think that’s all to say that the reason it had such an impact was because of its apparent depth breadth and width, wholistic design (everything is there for a reason and if you wonder about it there’s probably some extra information or characterization available for you to find), and also knowing where to leave the more concrete and standard approaches to “world building” for more “lore/mystery building”, if that makes any sense.
I’ve never been one for Cronenberg movies, so maybe I’ll skip that lol.
Zhuangzu? Or zhuangzi? Or was he a butterfly?
three queens...Huxley...Darwin
That piece comes from one of the excellent plot threads of the game, which takes Darwinian “Survival of the Fittest” / “red in tooth and claw nature” to its absurd, space-magic conclusion - known as the “Sword Logic”. In an almost American Gods sense, an entire race’s belief in this “logic”, and their dedicated practice to it twists them into an almost unfathomable threat, existing over billions of years in an unending crusade of murder and growing stronger. And this is just one of the 5 or so enemy factions, each one almost a distillation of a storytelling genre or set of tropes into an utterly interesting and appealing force. There’s the “robots” who seemingly exist outside of time, tending the timelines like gardeners, but allowing only those timelines which lead to the extermination of every race but them to flourish. There’s the fallen race of “space pirates”, long ago uplifted by the Traveler who desperately chase after it, coming to sol and putting themselves in conflict with “us”. There’s the Roman Legion of space turtles, who despite their overwhelming military force seem to be running from something.
Ya know? It’s not like you’re just fighting blue guys in level 1 and green guys in level 3, it’s like an actual world of agents in situations, just one that exists within its own set of logical (“space magic”) confines.
Like you say, it’s amazing what kind of ideas can be conveyed to us with a solid foundation beneath them, to build on.
Have you ever heard of the Game of Life in mathematics/compsci? How everything in existence can ultimately come about through a “zero dimensional starting condition” playing out following simple rules? Part 2 and 3 of that “Unveiling” book bring that into the Destiny universe as the ultimate metaphor for what kicked it all off. Our universe, all of existence, is the spillover from the overturned gameboard of a metaphysical Game of Life.
Jumping around, in a sense, the planets themselves are “conscious” “entities” - loops of dark matter which, in their cosmic dance tugged by planets and solar systems and the eventual life on that planet - which “woke up”:
I am.
I am I am I am I am I am I am I am I am I am I am I.
For a game to be able to take something like that, the idea that “planets” have emotions, and senses, and existences distinct from their mere soulless physicality is something that dates back into pre-history right? Mars, Jupiter, we’ve always thought this way. And here comes a video game, which can take all that, and synthesize it into something which not only “makes sense” but which is actually impactful on the game in a variety of ways (mainly story/world building but these entities have been known to aid Guardians with various gifts)
the Demiurge of the Guardian is
So yeah, I think that’s all to say that the reason it had such an impact was because of its apparent depth breadth and width, wholistic design (everything is there for a reason and if you wonder about it there’s probably some extra information or characterization available for you to find), and also knowing where to leave the more concrete and standard approaches to “world building” for more “lore/mystery building”, if that makes any sense.
I’ve never been one for Cronenberg movies, so maybe I’ll skip that lol.
Zhuangzu? Or zhuangzi? Or was he a butterfly?
three queens...Huxley...Darwin
That piece comes from one of the excellent plot threads of the game, which takes Darwinian “Survival of the Fittest” / “red in tooth and claw nature” to its absurd, space-magic conclusion - known as the “Sword Logic”. In an almost American Gods sense, an entire race’s belief in this “logic”, and their dedicated practice to it twists them into an almost unfathomable threat, existing over billions of years in an unending crusade of murder and growing stronger. And this is just one of the 5 or so enemy factions, each one almost a distillation of a storytelling genre or set of tropes into an utterly interesting and appealing force. There’s the “robots” who seemingly exist outside of time, tending the timelines like gardeners, but allowing only those timelines which lead to the extermination of every race but them to flourish. There’s the fallen race of “space pirates”, long ago uplifted by the Traveler who desperately chase after it, coming to sol and putting themselves in conflict with “us”. There’s the Roman Legion of space turtles, who despite their overwhelming military force seem to be running from something.
Ya know? It’s not like you’re just fighting blue guys in level 1 and green guys in level 3, it’s like an actual world of agents in situations, just one that exists within its own set of logical (“space magic”) confines.
Like you say, it’s amazing what kind of ideas can be conveyed to us with a solid foundation beneath them, to build on.
Have you ever heard of the Game of Life in mathematics/compsci? How everything in existence can ultimately come about through a “zero dimensional starting condition” playing out following simple rules? Part 2 and 3 of that “Unveiling” book bring that into the Destiny universe as the ultimate metaphor for what kicked it all off. Our universe, all of existence, is the spillover from the overturned gameboard of a metaphysical Game of Life.
Hell, in a sense, the planets themselves are “conscious” “entities”, loops of dark matter which, in their dance with their planet and the eventual life on that planet “woke up”:
[I am.
I am I am I am I am I am I am I am I am I am I am I.
At first this is all the loop of dust can calculate. It is the hardest thing in the universe for the dust to make a loop at all, because, like a gust of wind or a river, it was only meant to move one way. For a mind to function, the end of one thought must alter the beginning of the next: so, like rivers, like wind, the Nine could not have minds until they could make loops.](https://www.ishtar-collective.net/entries/the-nine)
For a game to be able to take something like that, the idea that “planets” have emotions, and senses, and existences distinct from their mere soulless physicality is something that dates back into pre-history right? Mars, Jupiter, we’ve always thought this way. And here comes a video game, which can take all that, and synthesize it into something which not only “makes sense” but which is actually impactful on the game in a variety of ways (mainly story/world building but these entities have been known to aid Guardians with various gifts)
the Demiurge of the Guardian is
So yeah, I think that’s all to say that the reason it had such an impact was because of its apparent depth breadth and width, wholistic design (everything is there for a reason and if you wonder about it there’s probably some extra information or characterization available for you to find), and also knowing where to leave the more concrete and standard approaches to “world building” for more “lore/mystery building”, if that makes any sense.
I’ve never been one for Cronenberg movies, so maybe I’ll skip that lol.
Zhuangzu? Or zhuangzi? Or was he a butterfly?