Morrigan's ending to Dragon Age: Origins was babby's first "there is a third option" for me and it led to a lifelong fascination with collaborative storytelling and love of TTRPGs, where there's always a third option.
I fundamentally do not comprehend suicide. I don't sympathize with people who attempt it, I don't get it at an atomic level. I generally think heroic sacrifices in games are kinda bullshit (see DA:O above). Spec Ops: The Line created a situation where I ended up choosing "suicide" as my first ending because I (the player) was afraid of what I (the character) would do if I weren't stopped. I know suicidal people don't think like that, but it was neat that the game maneuvered me to that conclusion.
That said, the suicide ending was the worst one. The disassociation one was top notch. Welcome to Dubai.
Morrigan's ending to Dragon Age: Origins was babby's first "there is a third option" for me and it led to a lifelong fascination with collaborative storytelling and love of TTRPGs, where there's always a third option.
I fundamentally do not comprehend suicide. I don't sympathize with people who attempt it, I don't get it at an atomic level. I generally think heroic sacrifices in games are kinda bullshit (see DA:O above). Spec Ops: The Line created a situation where I ended up choosing "suicide" as my first ending because I (the player) was afraid of what I (the character) would do if I weren't stopped. I know suicidal people don't think like that, but it was neat that the game maneuvered me to that conclusion.
That said, the suicide ending was the worst one. The disassociate one was top notch. Welcome to Dubai.