I've been saying I think AR is the future of gaming for a while, with VR being the path.
But this isn't it.
There are some things in its favour. VR gaming has come leaps and bounds in its movement thanks to valve. Half life alyx solved a lot of the issues and now a first person game is far more enjoyable. It's only now that a big FPS hit is possible. And we've lost a lot of the cords. Rift CV1 needed 3 sensors round the room and cords to the pc. Rift S needed cords to the pc. Quest and quest 2 didn't need any cord, but if you optionally did link it up, it became far more powerful. All for $600
But we haven't had it yet. The groundwork has only just now been laid down where movement isn't balls and cords are optional. A $3500 device that offers nothing that rigging the passthrough cameras on oculus devices at $600 could achieve? It's baffling (until you consider that military idea someone had).
I've been saying I think AR is the future of gaming for a while, with VR being the path.
But this isn't it.
There are some things in its favour. VR gaming has come leaps and bounds in its movement thanks to valve. Half life alyx solved a lot of the issues and now a first person game is far more enjoyable. It's only now that a big FPS hit is possible. And we've lost a lot of the cords. Rift CV1 needed 3 sensors round the room and cords to the pc. Rift S needed cords to the pc. Quest and quest 2 didn't need any cord, but if you optionally did link it up, it became far more powerful. All for $600
But we haven't had it yet. The groundwork has only just now been laid down where movement isn't balls and cords are optional. A $3500 device that offers nothing that rigging the passthrough cameras on oculus devices at $600. It's baffling (until you consider that military idea someone had).