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Reason: None provided.

I'm always for giving the user options but having a easy default (cause we both know that many are retarded, but their less retarded friends can help them with the more advanced stuff) so that sounds great to me.

It is sad that gog is going the way of globohomo, since they usually kept separate exe versions for their games, and steam does as something similar aswell but it is up to each dev.

Regarding the modularity, I think in the past the multiplayer and single player of game engine were almost the same with the difference being that single player started a local server in which you then hosted the single player content (atleast fps did it), So it is valid tactic (not sure why it was ended) only perhaps MMOs are the ones that you cannot do that.

EDIT:

It wouldn't even be that difficult to implement, devs though are not often keen to give up control of their code over to strangers as if something 'disastrous' might happen. Another nonsense attitude I see from them, on the Unity forums I saw quite a few of them have a baffling obsession with working on encryption for their code to prevent any editing as if they thought some l33t hackers were going to come and steal their super secret source code which is actually nothing special in the slightest.

It is the corpo mindset, and i mean the elite hackers and their autism can decrpyt denvo and other stuff from assembly xD, Only way to stop them is to not run any code on client.

1 year ago
1 score
Reason: Original

I'm always for giving the user options but having a easy default (cause we both know that many are retarded, but their less retarded friends can help them with the more advanced stuff) so that sounds great to me.

It is sad that gog is going the way of globohomo, since they usually kept separate exe versions for their games, and steam does as something similar aswell but it is up to each dev.

Regarding the modularity, I think in the past the multiplayer and single player of game engine were almost the same with the difference being that single player started a local server in which you then hosted the single player content (atleast fps did it), So it is valid tactic (not sure why it was ended) only perhaps MMOs are the ones that you cannot do that.

1 year ago
1 score