Reason: None provided.
I have demos I've made in a couple days. 49% of the work is getting assets into the game and looking nice and 49% of the work is tweaking the logic to play nicely. Then 90% of the rest of the work is post-release support to show your fans that you won't flake on the next game you make.
1 year ago
1 score
Reason: Original
I have demos I've made in a couple days. 49% of the work is getting assets and 49% of the work is tweaking the logic to play nicely. Then 90% of the rest of the work is post-release support to show your fans that you won't flake on the next game you make.
1 year ago
1 score