Win / KotakuInAction2
KotakuInAction2
Sign In
DEFAULT COMMUNITIES All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
Reason: None provided.

I'd argue that some of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.

I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad

1 year ago
2 score
Reason: None provided.

I'd argue that half of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.

I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad

1 year ago
1 score
Reason: Original

I'd argue that half of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.

I really think the only good game that actually gave the GamePad anything closest to anything to a purpose was Super Mario Maker

1 year ago
1 score