I'd argue that some of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.
I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad
I'd argue that half of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.
I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad
I'd argue that half of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.
I really think the only good game that actually gave the GamePad anything closest to anything to a purpose was Super Mario Maker