The day one patch isn't really the problem here, and for reasons you describe it's pretty much unavoidable. The product should be at the very least functional after the day one patch is applied, and they should put off the release if that's unfeasible. The real problem is it often takes months after release and half a dozen patches to reach that functional state, and they often leave bugs that aren't game breaking unaddressed completely. I'd obviously rather them fix their shit than not fix their shit, but we really ought to stop rewarding this behavior from companies instead of incentivizing it like the jackass the article is talking about suggests.
They day one patch isn't really the problem here, and for reasons you describe it's pretty much unavoidable. The product should be at the very least functional after the day one patch is applied, and they should put off the release if that's unfeasible. The real problem is it often takes months after release and half a dozen patches to reach that functional state, and they often leave bugs that aren't game breaking unaddressed completely. I'd obviously rather them fix their shit than not fix their shit, but we really ought to stop rewarding this behavior from companies instead of incentivizing it like the jackass the article is talking about suggests.