Game goes through all its content in the first act and becomes very repetitive. I'm on the final Act now and already I'm getting tired of the same old activities I have to do.
The game tries to go for scale in big battle moments but the engine can't put out that many characters on the screen so all the "epic" battles in the game feel weak as a result. The game does have a very fast loading system and fast travel is really quick compared to games like Fallen Order which had me wait for up to 90 seconds at times. I wish developers spent less time making bigger worlds and instead focused on making smaller, but more memorable worlds with excellent content.
I was thinking how developers at Naughty Dog spent three months on the rope physics (it's cool but you use a rope like 7 times in the game) and I just learned they created a breathing system for all the characters and enemies in the game that I never knew existed till I read an article about it.
Seems like programmers and designers are spending a lot of time in doing things they think is cool but has like zero impact in terms of the game. I get a feel of that from Ghost of Tsushima too at times, judging by the big map with barely enough content being repeated over and over again in an effort to pad out the game.
EDIT : I'd like to add that the duels are some of the best things about the game. I'm playing on Hard Mode and they are a lot of fun. The more resolve you have when you start the duel, the easier the fight becomes (I used the Ghost Stance to tear through one particular duel in Act 2) but it's when you fight with little to no resolve that the fight becomes really fun. I kept dying in one of the Mythic Tales (the six blades one) till I mastered the timing of all the attacks and was able to dodge attacks that needed to be dodged and parry what could be parried. Duels are really, really good. At no point do you feel they are cheap or unfair.
Game goes through all its content in the first act and becomes very repetitive. I'm on the final Act now and already I'm getting tired of the same old activities I have to do.
The game tries to go for scale in big battle moments but the engine can't put out that many characters on the screen so all the "epic" battles in the game feel weak as a result. The game does have a very fast loading system and fast travel is really quick compared to games like Fallen Order which had me wait for up to 90 seconds at times. I wish developers spent less time making bigger worlds and instead focused on making smaller, but more memorable worlds with excellent content.
I was thinking how developers at Naughty Dog spent three months on the rope physics (it's cool but you use a rope like 7 times in the game) and I just learned they created a breathing system for all the characters and enemies in the game that I never knew existed till I read an article about it.
Seems like programmers and designers are spending a lot of time in doing things they think is cool but has like zero impact in terms of the game. I get a feel of that from Ghost of Tsushima too at times, judging by the big map with barely enough content being repeated over and over again in an effort to pad out the game.