Yeah, but if they can't build enough engagement early on, they never will. Reddit's just gamed by everyone (except the right). With YouTube, it's more manipulating the algorithm for trending, recommendations, and who they add or remove from the subscribed list. YouTube also does plenty of manipulation of monetization.
I don't remember which one, but there was a somewhat recent multiplayer shooter that secretly boosted new players' stats. Their reason is some early wins kept those players for longer than if they just got destroyed by the more experienced players. I haven't heard of other games doing it, but it wouldn't be hard to bias the gacha mechanics that are in most of them now.
Yeah, but if they can't build enough engagement early on, they never will. Reddit's just gamed by everyone (except the right). With YouTube, it's more manipulating the algorithm for trending, recommendations, and who they add or remove from the subscribed list.
I don't remember which one, but there was a somewhat recent multiplayer shooter that secretly boosted new players' stats. Their reason is some early wins kept those players for longer than if they just got destroyed by the more experienced players. I haven't heard of other games doing it, but it wouldn't be hard to bias the gacha mechanics that are in most of them now.