Penalizing new players is the same for any game with discovery and its what makes games fun.
If the first time you sat down with FTL it was explained that you need to get 2 shields first, then defense drone or cloaking, then 5+ weapon shots and you were given the best answer to all the multiple choice events then it would be a very unfun game.
The way to solve this is with difficulty. You can make every error in the book and still maybe win FTL on low difficulty. You could get every quirk and still finish a campaign of Darkest Dungeon. Once you know everything, it's still kind of fun to play FTL hard and see if you can pull off a run with perfect decisions.
The problem with Darkest was that the beginner difficulty was not tuned well. If you make mistakes you'll run out of money and have to grind money like squeezing blood out of rocks. DD1 should have given beginners craploads of money just like FTL gives you ridiculous amounts of scrap.
Penalizing new players is the same for any game with discovery and its what makes games fun.
If the first time you sat down with FTL it was explained that you need to get 2 shields first, then defense drone or cloaking, then 5+ weapon shots and you were given the best answer to all the multiple choice events then it would be a very unfun game.
The way to solve this is with difficulty. You can make every error in the book and still maybe win FTL on low difficulty. You could get every quirk and still finish a campaign of Darkest Dungeon. Once you know everything, it's still kind of fun to place FTL hard and see if you can pull off a run with perfect decisions.
The problem with Darkest was that the beginner difficulty was not tuned well. If you make mistakes you'll run out of money and have to grind money like squeezing blood out of rocks. DD1 should have given beginners craploads of money just like FTL gives you ridiculous amounts of scrap.