Eh, I disagree. Making casual into that kind of an umbrella term dilutes the original meaning too much. A casual does not play for 6+ hours a day. A casual never cares to try adopt strategies for the purpose of efficiency.
The only time a casual would mimick a good player is to play around. They would then stop mimicking and revert to their normal play habits. If they stuck with the successful strategy, they would no longer be a casual.
Edit: I'd even say that a casual can be a good player (good players can lose). That would directly contradict the proposed definition. The casuals I encountered were decent teammates as long as I didn't expose them to high stress/skill roles.
Eh, I disagree. Making casual into that kind of an umbrella term dilutes the original meaning too much. A casual does not play for 6+ hours a day. A casual never cares to try adopt strategies for the purpose of efficiency.
The only time a casual would mimick a good player is to play around. They would then stop mimicking and revert to their normal play habits. If they stuck with the successful strategy, they would no longer be a casual.