they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
Sins of A Solar Empire II came out recently (on Steam), a great follow up to the fantastic 4X original. Already put about 50 hours into it with some friends smashing up some Comps. Very smooth 4x once you get the UI down, allows you to manage your entire empire barely moving the screen. Quality optimized game as well. A huge 5v5 with a modded supply cap had over 1000 units on screen in one huge space brawl with virtually no slowdown. Some minor issues with the game like the very un-aggressive AI and some UI problems (for me at least) seeing which tech in the research tree has been researched. 3 major factions, each with 2 sub-factions, provides good variability and differing play styles. Easy to mod too.
$50 with some dlc coming later. Well worth imo.
CONSCRIPT also came out recently, though I haven't played it just watched a few early looks. WW1 trench based survival horror game. Seems intriguing and I am a sucker for any WWI setting. Will have some time to give this a go later in the year.
Only $20.
...I've been eyeing the original solar Empire on gog for a while now (there's a star trek mod out there that looked interesting) maybe I'll take a look =)