Suicide Squad: Kill the Franchise DLC
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Lmao looks like a random collection of marketplace assets
Nah, that's letting them off lightly. It's clearly a bespoke mesh. Someone has to own making that. Someone without creativity, skill or the decency to rethink their career choice before completing it.
I wouldn't be surprised if you're right about the photogrammetry on the head though. I saw this posted over on NeoGAF. Another SBI self-insert?
Topology doesn't really have a noticeable impact on performance outside of polycount. Everything is triangulated, vertex cache optimisation is applied, etc. Uneven edge lengths and tri sizes can cause issues since they don't play nice with the clustered nature of rasterization (overshading), or more recently, the spatial indices used in raytracing, but outside of that your GPU isn't too concerned with how your topology looks.
The issue, assuming you wanted it watertight (which you might not), would be the resulting normals/tangents. But let's face it, shading artifacts would be a kindness.