Saw this on my feed and thought it might be worth sharing.
It is both amusing and unsurprising that Alan Woke 2 hasn't made a profit in 6 months in, despite PC Gamer (and the rest of the mainstream journos) praising it as a great game.
This is especially bad for them since Remedy has 360 employees and they all demand a paycheck each month. Funny money schemes and ESG investing can only delay the inevitable, not prevent it.
In the article they try to spin it that it isn't so bad and things will get better, but anyone with a working brain cell will realize the truth.
The rule will still hold true: get woke, go broke. The mythical "modern audience" that wokists and Sweet Baby Inc are chasing doesn't exist and likely never will no matter how much they try to brainwash people.
It was also dumb as fuck to sign that Epic exclusivity deal. If they hadn't done it and instead released on Steam they could likely have tricked enough normies to buy on release day to achieve profitability.
But I guess some higher up had no confidence in their product. That's something I've noticed, a lot of devs releasing games exclusively on Epic seem to have no confidence that their product is of sufficient quality or that it will be successful.
Saw this on my feed and thought it might be worth sharing.
It is both amusing and unsurprising that Alan Woke 2 hasn't made a profit in 6 months in, despite PC Gamer (and the rest of the mainstream journos) praising it as a great game.
This is especially bad for them since Remedy has 360 employees and they all demand a paycheck each month. Funny money schemes and ESG investing can only delay the inevitable, not prevent it.
In the article they try to spin it that it isn't so bad and things will get better, but anyone with a working brain cell will realize the truth.
The rule will still hold true: get woke, go broke. The mythical "modern audience" that wokists and Sweet Baby Inc are chasing doesn't exist and likely never will no matter how much they try to brainwash people.
It was also dumb as fuck to sign that Epic exclusivity deal. If they hadn't done it and instead released on Steam they could likely have tricked enough normies to buy on release day to achieve profitability.
But I guess some higher up had no confidence in their product. That's something I've noticed, a lot of devs releasing games exclusively on Epic seem to have no confidence that their product is of sufficient quality or that it will be successful.