It's annoying because that might have been a game worth trying for me because it ticks the right sort of boxes RPG with companions/storytelling etc. but I was seeing warning signs with how generic all the characters looked. There's barely any character design put into anything these days and the rest just seemed to be a bunch of generated mountainous terrain and vegetation that I could see as per usual for every fucking open world title AAA studios like to poop out now.
God Damnit. I'm in the same boat, this game could have really ticked that RPG itch I've got right now. The parts I've seen so far are trash. I don't think the intro had a single white male, this can kinda be excused due to lore but we all know why this is a thing
Funny you bought up the environment, everything is woodland or some cave. Cool. I'm not going to spend 70 bucks on this.
The parts I've seen so far are trash. I don't think the intro had a single white male
This intro? It doesn't look as ethnically homogenous as a medieval European setting should, especially in regards to the knight class. That said, if they don't look majority Mediterranean by candle light, you might want to adjust your gamma settings. The originals art direction was also washed out/generic. I resorted to installing an ENB within the opening hour. Fun game, though.
The upshot is fairly extensive modding tools are already out. Given that they're CC based, redoing NPCs should just be a matter of config editing. I'll wait for the performance patches to come out, and Denuvo to be removed.
Big developers simply aren't making games for people like you and me, I'm more of a city builder and FPS guy as well. I especially like RPGs and City builders because they are very good genres to chill to and FPS' are for when I want a challenge. Instead it's nothing but generic ubisoft style open worlds and simulators with 1000's of cosmetic DLCs being churned out over the course of a few months.
Hell sometimes I'll even get into a top down or puzzle game if I'm in the mood but I've not seen a good one of those for decades because it requires some decent design to be entertaining and devs don't bother with any of that anymore and rely on procedural generation too much.
I've just retreated to my decades old backlog of vidya I need to play through. Running through original Ff7 on an emulator right now. Graphics are outdated but I've already gotten used to it as I fall into the plot
It's annoying because that might have been a game worth trying for me because it ticks the right sort of boxes RPG with companions/storytelling etc. but I was seeing warning signs with how generic all the characters looked. There's barely any character design put into anything these days and the rest just seemed to be a bunch of generated mountainous terrain and vegetation that I could see as per usual for every fucking open world title AAA studios like to poop out now.
God Damnit. I'm in the same boat, this game could have really ticked that RPG itch I've got right now. The parts I've seen so far are trash. I don't think the intro had a single white male, this can kinda be excused due to lore but we all know why this is a thing
Funny you bought up the environment, everything is woodland or some cave. Cool. I'm not going to spend 70 bucks on this.
This intro? It doesn't look as ethnically homogenous as a medieval European setting should, especially in regards to the knight class. That said, if they don't look majority Mediterranean by candle light, you might want to adjust your gamma settings. The originals art direction was also washed out/generic. I resorted to installing an ENB within the opening hour. Fun game, though.
The upshot is fairly extensive modding tools are already out. Given that they're CC based, redoing NPCs should just be a matter of config editing. I'll wait for the performance patches to come out, and Denuvo to be removed.
Big developers simply aren't making games for people like you and me, I'm more of a city builder and FPS guy as well. I especially like RPGs and City builders because they are very good genres to chill to and FPS' are for when I want a challenge. Instead it's nothing but generic ubisoft style open worlds and simulators with 1000's of cosmetic DLCs being churned out over the course of a few months.
Hell sometimes I'll even get into a top down or puzzle game if I'm in the mood but I've not seen a good one of those for decades because it requires some decent design to be entertaining and devs don't bother with any of that anymore and rely on procedural generation too much.
I've just retreated to my decades old backlog of vidya I need to play through. Running through original Ff7 on an emulator right now. Graphics are outdated but I've already gotten used to it as I fall into the plot