I am a bit of an AI enthusiast. I know many people have been expressing the thought that AI becomes "based" when it is uncensored. As open source LLMs continue to develop, they are beginning to pass ChatGPT in some respects. This is not because they are as smart as ChatGPT, they're not, but they are freer and more creative than the increasingly constrained cooperate offerings. Recently it has finally reached the point where I've gotten a few genuinely impressive responses from models I'm running locally.
Open source AI writing is more interesting and "thoughtful" than ChatGPT by far at this point, and many of you can probably guess why.
On the other hand, it still falls far behind ChatGPT, (and is obliterated by GPT-4) when it comes to programing, scientific analysis, or anything has answers that can be checked.
Anyway the upshot is, Open Source LLMs are now smarter than the average journalist when it comes to writing articles. I decide to test how "Based" the AI is by having it write articles about Gamergate. I chose this topic due to the disparity in the way it is covered, and its relative age, being old enough to have plenty of information in the training sets. All articles were written entirely by AI, based on a title provided by me. All of them were generated in less than a minute using a Tesla P40 compute card. A card that is from 2016 and costs around 300$. Well within the price range of many consumers, and cheap enough for many to buy specifically for this purpose. (This is an okay route for a dedicated compute box, but if you want a multipurpose card a RTX 3090 will do a better job and play games, as well as be far easier to install in a typical consumer case. It is of course much more expensive.)
My general thoughts are that while not as "based" as some might hope, the AI is often refreshingly neutral and is able to represent both sides in a respectable manor. It is still a far cry from "right-wing", and will put forward social justice talking points occasionally, but will generally counterbalance them at least a bit. It does not decry leftism, but it also does not screech about political correctness. The articles are generally well written, and I would describe them as "charitable" to our side of the argument, rather that supportive of the right wing or explicitly anti-woke.
I have included a few articles as comments below, so that you can come to your own conclusion. There is no guarantee that any of the people mentioned in the articles are real, or have said any of the things they are quoted as saying here.
Models used here are Airoboros-33B, and Airochronos-33B. Airoboros is more verbose, Airochronos is a little smarter. They are very similar otherwise.
By Airoboros-33B
Gamergate: Is it about Ethics or Misogyny?
Gamergate is a harsh term to describe the controversy that has been stirring up in the gaming community since 2014. It all started with a blog post written by Eron Gjoni, an ex-boyfriend of indie game developer Zoë Quinn, who accused her of cheating on him and sleeping around for better reviews of her games. The controversy quickly escalated into a massive online campaign against women in gaming, especially those involved in game journalism. This article will discuss the main issues surrounding this debate, as well as provide some insight into its impact on the industry.
Background
The controversy began when independent game developer Zoë Quinn released her game Depression Quest in 2013. Shortly afterward, she was targeted by Internet trolls for allegedly trading sex for positive coverage of her work. One such person was Eron Gjoni, an individual claiming to be Quinn's former boyfriend, who wrote a blog titled "The Zoe Post" detailing their relationship and accusing her of cheating. This prompted various individuals within the gaming community to voice support for Gjoni and condemn Quinn under the #gamergate hashtag.
In August 2014, prominent female video game journalist Anita Sarkeesian released a YouTube video criticizing misogyny in the gaming industry. A few days later, she received death threats from anonymous sources, leading many gamers to believe that there was indeed a problem with sexism in the gaming world. However, others disagreed, arguing that these attacks were isolated incidents rather than indicative of widespread discrimination.
As more people joined the discussion, the issue expanded beyond sexism to include accusations of ethical concerns related to journalists receiving free merchandise from developers they reviewed. Some claimed that this practice could lead to biased reviews favorable towards certain companies or products.
Throughout late 2014 and early 2015, the controversy continued to grow, becoming increasingly divisive between supporters of both sides. In October 2016, Intel announced that it would withdraw advertising revenue from Gamasutra – one of the major websites covering the industry – due to its perceived bias against the company. This decision sparked further criticism of Gamergate, which some saw as a threat to freedom of speech and expression within the gaming community.
Impact on the Industry
One significant effect of Gamergate has been increased awareness of sexism and gender inequality in the gaming industry. Many feminist scholars have examined how cultural attitudes toward women influence the design and marketing of video games, while others have explored ways to make gaming spaces more inclusive.
Additionally, several high-profile figures in the field have spoken out against sexual harassment and gender discrimination in the industry. These efforts have led to the creation of organizations like Game Developer's Conference's Anti-Sexual Harassment Policy Task Force, which works to prevent abuse at professional events.
However, despite these advancements, critics argue that little progress has been made in terms of addressing broader ethical concerns regarding conflicts of interest among journalists and developers. They point to recent scandals involving pay-to-play schemes and sponsored content as evidence that more needs to be done to ensure transparency and fairness in gaming media coverage.
This is probably the most left wing of the articles I generated, and it was still far more charitable to our side than most mainstream coverage of the event.