I talked back and forth about the events/gaming competitions post and how it would work. For the first event, we decided something simple was best. Tetris is pretty simple.
To compete:
You can play with an anonymous name here: https://tetr.io/
Post a comment with the score and a record of gameplay, preferably a link to a video on a platform like odysee vimeo. (I recommend playing a few times, then recording the replay of the top score with something like obs.)
Top score on two minute blitz mode by Friday (April 9) at midnight PST wins.
[Will edit my score in here once I get it.]16646 so far. I think I can do better though...Next competition idea:
I had a few ideas other than tetris that we could try next time:
Also, I'm not sure about one week, two weeks, or a month in between competitions.
Could you explain the appeal of speedrun competition? I struggle to find value in normal speedrunning outside of autism and dedication, neither being qualities that I think are suitable for the kind of competition I'd like to see.
Though I do sympathize with the speedrunner community's growing infestation of trannies, I think we'd be better off starting more basic in order to grow participants. I'm hesitant to reach out and engage in saving them anyway, as I don't understand them at all.
Fair. I mostly thought of speedruns because it allows you to compete in games that you otherwise wouldn't be able to, without the networking/server requirements needed for tournaments.
I could set up emulators and servers for games I own. If we did that, I feel like most of the speedrun options would be replaced with more tournament style competitions, based on some of the comments and votes here.
That's an interesting line of thought. Sort of like adding a versus mode to an otherwise single player game. I think something could come of that, but I'm not feeling very creative right now. I just keep thinking of the movie The Wizard, and how it was effectively a speedrun competition, but it circumvented normal speedrun procedure by denying the elements of knowledge/memorization to all participants. But as entertaining as that would be to a spectator, I can imagine some frustration from the players being thrown into a game that they may hate, and that's after getting all the participants to agree to gather for a mystery game session that will take hours of their time.
Worthwhile insight, though, thanks.
I never found the competition aspect of it particularly interesting. It's just "Huh, I didn't know you could do that" that is interesting to me. It's amazing how buggy a game can be when it seemed flawless when I played it.
This one still makes me laugh my ass off because of how much it fucked with the person playing. https://www.youtube.com/watch?v=Wf31vbZO8yo
It's not a speed run though. It's someone playing OOT blindfolded and he somehow stumbled onto something that shouldn't have even happened. I don't wanna spoil it if you wanna see for yourself. It happens within the first minute of the video. Keep watching and it only gets crazier.
Hm, that's an excellent point. Even if you deny a skill involved, there is clear informative value for viewers. Anyone finding glitches without relying on luck potentially has a marketable skill.
Though this sort of value could be shared without the video format (text faqs and forums often shared exploits), video can help explain complex bugs. I'm not sure how I'd explore the possibility of skills being involved - I'd wager a solid third are discovered by "just playing around".
The best competition I can imagine coming from it is a work competition to find the most bugs during a phase of testing/development. I participated in one of those once for an mmorpg, it was a lot of fun. Not simple to set up, of course.