I'm surprised it took me so long to explain properly in detail exactly why QTE is such a terrible game design choice but I think it's important to articulate your thoughts rather than be some irrational douchebag about it. Oddly enough, it was my recent attempts at trying to play modern 'rockstar games' and finally tweak on them that did it. I can't seriously think of any gamer who looks at that shitty gameplay and goes "Yes, I can't wait to tap a button repeatedly in order to progress through a cutscene that has nothing to do with the gameplay!".
Do you guys remember how they did it in older games? I even have something of a reliable formulae on that as well and I'm making notes on it which is part of what this post is about.
gameplay/cutscene/gameplay/cutscene/ - Simple right?
Now it's fucking
Gameplay/CutsceneQTE/QTE/Gameplay/CutsceneQTE/CutsceneQTE WITH EPIC ENDING PRESS X TO APPRECIATE
It's the "Press F to pay respects" meme on steroids and I hate it. Finishing a game used to be a joy, you used to get excited with a story driven game and could sit back and watch it like a movie for a reward once you beat a certain section a.k.a Halo 2 ( Especially with the amazing anniversary cutscenes ).
Now you have to keep doing this bullshit of "PRESS X TO APPRECIATE CUTSCENE" and it drives me fucking mental. Games developers much like with ubisoft with their gameplay breaking UI vomit seem to have tricked themselves into thinking this is what gamers want or alternatively and sadly more likely this is pretentious hipster nonsense and they really think this design philosophy is the way to go and then they act shocked that so many gamers aren't interested in their stupid walking simulators. It's so damn boring with arguably no real gameplay you could probably code some hotkey script to play the game for you.
TAP X REPEATEDLY TO COLLECT CASH LOOK AT HOW AMAZING THIS CRIME GAME IS YOU GUYS BY THE WAY YOU CAN'T SKIP IT EITHER
I should definitely give No Man's Sky more of a chance because they keep adding in things that I like which is great, they seem to be doing a good job with their game. I really dislike their click and hold mechanics though that's cancer and you have to do in every inventory click. Maybe I could mod that out. As it turns out yes and I'm only interested in singleplayer anyway.
Played Skyrim to absolute death and I mean that sincerely, did the same with Fallout 4 and I'm quite fed up of broken Bethesda titles now. I love how the amazon show forced them to patch Fallout 4 and they didn't even manage to get that right because not just their game but their engine is so hilariously broken and out of date.
Elite Dangerous was okay, but it seems to be a largely dead project and it's fair to call it abandonware despite the expansion it released awhile ago. Which is a shame, because I really liked the setup, they had a beautiful open world but zero plans to fill it. I have Space Engineers, ranted about having to build stuff yourself before, I don't like having to pay money for the privilege of being a game designer and creating content for a game developer's empty world. I don't even know if there are even that many people playing that game anymore as well. I always feel that builder style games are pretty gimmicky and the interest fades very quickly once people realise it's more of a job than a game to keep building all your own stuff and coming up with ideas.
Project Zomboid almost seems like it might be my thing but like with Rimworld I find dying over stupid RNG shit extremely frustrating rather than challenging because it's less about you fucking up and more about being at the mercy of a dice roll. I freely admit though I haven't looked into Project Zomboid all that much because I've never found zombie games to be all that creative.