Edit 05/05/2024:
Current Main Rumble Channel link: https://rumble.com/user/Lethn
Rumble is now my primary content farm, I no longer use Odysee.
I've been reminded by people my links and everything are horribly out of date for my main sticky thread. Hope this helps people keep track of what's going on, this should be a lot neater now. I think I will use the comments page to post new videos and I will use this main thread with the development roadmap list and any relevant major release links like the game itself.
When I edit the main post next I will also remember to post the date so that people know exactly when this was last done at a glance.
Updated roadmap 07/05/2024
Current by the gods 0.1 Development Roadmap:
. Reversing all wood and grain pile animations
. Pick up and drop behaviour for grain and wood piles, as well as trees
. Village storehouse grain/wood pile animation and behaviour
. Individual Housing Slots For Villagers to prep for day/night cycles and sleep mechanics - Complete
. Housed Villager population updating - Complete
. Influence sphere scaling with housed villager count - Complete
. God hand influence sphere behaviour - Complete
. Debugging building mechanics in conjunction with breeding behaviour to make sure there are no conflicts - Complete
. Debug villager wandering behaviour to match scale of individual village influence sphere - Complete
. God hand belief text animation - Complete
. God hand belief behaviour - Complete
. Villager belief, current and required - Complete
. Villager belief collision behaviour for miracles
. Faction colour changes based on village ownership integer - Complete
. Finish and import new god hand model and check accuracy of god hand raycast and collision
. Implement custom population limits per village in order to prevent breakage and performance problems - Complete
. Test basic throwing mechanics to prep for building destruction
. Main menu options ( Keybind, Audio, Video )
. Pick up and drop villagers to change village ownership - Complete
. Pause/Speed Scale - Complete
. Place neutral villages for village capture gameplay
No way and no need lol.
agreed, but for the cforporate devs who wanna monetize everygoddamnthing...I could see it as a reasonable compromise...
You know it's bad when the indie dev is more adamant about not monetising everything unnecessarily than the gamer, you've been gaslit by companies over that for way too long. LAN believe it or not is simpler to implement than multiplayer over servers because you don't have to worry about ping and network synchronisation half as much. Devs don't do LAN as much anymore because they can't put tons of micro-transactions in that and force you to connect to a central server just to play.
lol, nah. it's more throwing my hands up in defeat. I know with major studios I'm not likely to get LAN play any other way, not that I play that many "AAA" games anymore, anyway.
Seriously, thoughthe minute I hear the words lootcrate, or microtranaction I cringe.
DLC is...hit and miss for me...it really depends on what it is...costumes/skins? hell no. soundtrack? even if I love the soundtrack, I don't love it that much. Pay to win. Okay, now I don't even wanna play...
But campaigns, scenarios, maps... that's the same as old school expansion packs right there, lol.
...And yeah, I'd love if basic features were included, but at this point, I've accepted that the big players consider it an obsolete feature.