Edit 05/05/2024:
Current Main Rumble Channel link: https://rumble.com/user/Lethn
Rumble is now my primary content farm, I no longer use Odysee.
I've been reminded by people my links and everything are horribly out of date for my main sticky thread. Hope this helps people keep track of what's going on, this should be a lot neater now. I think I will use the comments page to post new videos and I will use this main thread with the development roadmap list and any relevant major release links like the game itself.
When I edit the main post next I will also remember to post the date so that people know exactly when this was last done at a glance.
Updated roadmap 07/05/2024
Current by the gods 0.1 Development Roadmap:
. Reversing all wood and grain pile animations
. Pick up and drop behaviour for grain and wood piles, as well as trees
. Village storehouse grain/wood pile animation and behaviour
. Individual Housing Slots For Villagers to prep for day/night cycles and sleep mechanics - Complete
. Housed Villager population updating - Complete
. Influence sphere scaling with housed villager count - Complete
. God hand influence sphere behaviour - Complete
. Debugging building mechanics in conjunction with breeding behaviour to make sure there are no conflicts - Complete
. Debug villager wandering behaviour to match scale of individual village influence sphere - Complete
. God hand belief text animation - Complete
. God hand belief behaviour - Complete
. Villager belief, current and required - Complete
. Villager belief collision behaviour for miracles
. Faction colour changes based on village ownership integer - Complete
. Finish and import new god hand model and check accuracy of god hand raycast and collision
. Implement custom population limits per village in order to prevent breakage and performance problems - Complete
. Test basic throwing mechanics to prep for building destruction
. Main menu options ( Keybind, Audio, Video )
. Pick up and drop villagers to change village ownership - Complete
. Pause/Speed Scale - Complete
. Place neutral villages for village capture gameplay
If you finish it, you'll be doing better than Lionhead did with B&W. That game had a ton of promise but was such an unfinished mess. Peter Molyneux was notorious for having great ideas with horrible execution.
I actually installed it a couple years back; was kind of a pain to track down the necessary patches to make it work, but I was interested in seeing how well it played on modern hardware. Turns out even when you get solid framerates, the gestures are still pretty clunky.
The gestures were pretty gimmicky so that's far down on my list even though it was an interesting mechanic, I tracked down the sort of code they were probably relying on to execute them, it might be possible to make something cleaner with modern software, I'll have to see. I know gesture recognition is possible generally. The problem with the shape drawing is they were somehow doing it on the terrain itself so it was easily broken depending on the camera angle. A better way to do it would be like Arx Fatalis where they have the gesture drawn on the screen.
So far I've managed to fix the throwing, I found the motion mechanics very buggy as well, I simply did it similar to most modern throwing mechanics. You can define the throw strength with shortcut keys and then you right click and release to throw. I'm thinking I might let people do the maths themselves and set the X and Y strength for much more precise control.
The miracle casting is easy to deal with because you can just do shortcut keys, I'll maybe, maybe look at gesture casting if I suddenly come up with something. Buildings, miracles and villager behaviour are my priority right now as well as influence and the belief system. I could re-upload the 0.0 unity version I did ages ago but it's so old now, there are going to be a lot of changes in 0.1 and it will be for the better.
Pickup and throw mechanics are all working fine and I'm getting them working in a modular way ;) you can also grow trees with the water miracle again. Currently I'm working on the wood miracle and I've got a plan for the fireball miracle, I also want to get to work on destruction for my buildings and have the rigidbodies working correctly. The big thing for 0.1 is I finally got a bunch of villager models and animations done up which will help with behaviour.
Godspeed. No pun intended.