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Reason: None provided.

I released one very nooby platformer on steam ages ago called Rabbit and the moon that I might re-do and re-release in Godot, it wouldn't take much since it's just a platformer, I'd do that one for free this time around. I completely get your argument about doing too many projects at once and will try to avoid that, but frankly as well I get bored being stuck too much on one thing so it's refreshing to bounce around and try new stuff.

I have actually been smart about that though I think even by the standards of cynical gamers, the projects like Endless Alien Swarm Survival are smaller and I'm being very realistic about the timeframe. I've already got group selection and box selection mechanics all in as well as the basics needed for an RTS. I'm going to be doing art design now and getting that all setup, I also have focus fire mechanics working and will be doing other combat related stuff.

Same deal with the short films, they'll be short short, I'm going to use them as a way of introducing everybody into Space Era Millennium's lore and I think this is all doable. As for by the gods, there's always options that I can code in, so if you don't like the creature system I'll put an option in to not have that if you start a skirmish game or whatever or maybe I'll even have it in the campaign but I'll need to think on that generally. I thought about the legal side of things with by the gods and I'm going to risk it regardless, obviously yes, there's a risk of a potential court case, but at the same time that would be hilarious and only increase my notoriety.

Also, I really want to play a proper god game and an RTS, I'm bored out of my mind anyway with the state the games industry is in lol. I did actually upload By the gods ages ago to that pirate site, but annoyingly megaupload ate my upload and by the gods 0.1 is going to change the game so drastically in a good way though what you currently see is completely out of date. When I have by the gods ready I'm going to upload it as a demo to Itch as that's the most straightforward way.

Oh and fyi, with regards to my engine knowledge, I know C# and GDScript, I also technically know a bit about how to use Unreal. I definitely want to do my own thing though and like you point out that's why Godot is perfect so I'm going to be working my arse of now on all of that. Godot is about future proofing my projects against any outside interference.

232 days ago
3 score
Reason: None provided.

I released one very nooby platformer on steam ages ago called Rabbit and the moon that I might re-do and re-release in Godot, it wouldn't take much since it's just a platformer, I'd do that one for free this time around. I completely get your argument about doing too many projects at once and will try to avoid that, but frankly as well I get bored being stuck too much on one thing so it's refreshing to bounce around and try new stuff.

I have actually been smart about that though I think even by the standards of cynical gamers, the projects like Endless Alien Swarm Survival are smaller and I'm being very realistic about the timeframe. I've already got group selection and box selection mechanics all in as well as the basics needed for an RTS. I'm going to be doing art design now and getting that all setup, I also have focus fire mechanics working and will be doing other combat related stuff.

Same deal with the short films, they'll be short short, I'm going to use them as a way of introducing everybody into Space Era Millennium's lore and I think this is all doable. As for by the gods, there's always options that I can code in, so if you don't like the creature system I'll put an option in to not have that if you start a skirmish game or whatever or maybe I'll even have it in the campaign but I'll need to think on that generally. I thought about the legal side of things with by the gods and I'm going to risk it regardless, obviously yes, there's a risk of a potential court case, but at the same time that would be hilarious and only increase my notoriety.

Also, I really want to play a proper god game and an RTS, I'm bored out of my mind anyway with the state the games industry is in lol. I did actually upload By the gods ages ago to that pirate site, but annoyingly megaupload ate my upload by the gods 0.1 is going to change the game so drastically in a good way though what you currently see is completely out of date. When I have by the gods ready I'm going to upload it as a demo to Itch as that's the most straightforward way.

Oh and fyi, with regards to my engine knowledge, I know C# and GDScript, I also technically know a bit about how to use Unreal. I definitely want to do my own thing though and like you point out that's why Godot is perfect so I'm going to be working my arse of now on all of that. Godot is about future proofing my projects against any outside interference.

280 days ago
2 score
Reason: None provided.

I released one very nooby platformer on steam ages ago called Rabbit and the moon that I might re-do and re-release in Godot, it wouldn't take much since it's just a platformer, I'd do that one for free this time around. I completely get your argument about doing too many projects at once and will try to avoid that, but frankly as well I get bored being stuck too much on one thing so it's refreshing to bounce around and try new stuff.

I have actually been smart about that though I think even by the standards of cynical gamers, the projects like Endless Alien Swarm Survival are smaller and I'm being very realistic about the timeframe. I've already got group selection and box selection mechanics all in as well as the basics needed for an RTS. I'm going to be doing art design now and getting that all setup, I also have focus fire mechanics working and will be doing other combat related stuff.

Same deal with the short films, they'll be short short, I'm going to use them as a way of introducing everybody into Space Era Millennium's lore and I think this is all doable. As for by the gods, there's always options that I can code in, so if you don't like the creature system I'll put an option in to not have that if you start a skirmish game or whatever or maybe I'll even have it in the campaign but I'll need to think on that generally. I thought about the legal side of things with by the gods and I'm going to risk it regardless, obviously yes, there's a risk of a potential court case, but at the same time that would be hilarious and only increase my notoriety.

Also, I really want to play a proper god game and an RTS, I'm bored out of my mind anyway with the state the games industry is in lol. I did actually upload By the gods ages ago to that pirate site, but annoyingly megaupload ate my upload by the gods 0.1 is going to change the game so drastically in a good way though what you currently see is completely out of date. When I have by the gods ready I'm going to upload it as a demo to Itch as that's the most straightforward way.

Oh and fyi, with regards to my engine knowledge, I know C# and GDScript, I also technically know a bit about how to use Unreal. I definitely want to do my own thing though and like you point out that's why Godot is perfect so I'm going to be working my arse of now on all of that.

280 days ago
2 score
Reason: Original

I released one very nooby platformer on steam ages ago called Rabbit and the moon that I might re-do and re-release in Godot, it wouldn't take much since it's just a platformer, I'd do that one for free this time around. I completely get your argument about doing too many projects at once and will try to avoid that, but frankly as well I get bored being stuck too much on one thing so it's refreshing to bounce around and try new stuff.

I have actually been smart about that though I think even by the standards of cynical gamers, the projects like Endless Alien Swarm Survival are smaller and I'm being very realistic about the timeframe. I've already got group selection and box selection mechanics all in as well as the basics needed for an RTS. I'm going to be doing art design now and getting that all setup, I also have focus fire mechanics working and will be doing other combat related stuff.

Same deal with the short films, they'll be short short, I'm going to use them as a way of introducing everybody into Space Era Millennium's lore and I think this is all doable. As for by the gods, there's always options that I can code in, so if you don't like the creature system I'll put an option in to not have that if you start a skirmish game or whatever or maybe I'll even have it in the campaign but I'll need to think on that generally. I thought about the legal side of things with by the gods and I'm going to risk it regardless, obviously yes, there's a risk of a potential court case, but at the same time that would be hilarious and only increase my notoriety.

Also, I really want to play a proper god game and an RTS, I'm bored out of my mind anyway with the state the games industry is in lol. I did actually upload By the gods ages ago to that pirate site, but annoyingly megaupload ate my upload by the gods 0.1 is going to change the game so drastically in a good way though what you currently see is completely out of date. When I have by the gods ready I'm going to upload it as a demo to Itch as that's the most straightforward way.

280 days ago
1 score