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Reason: None provided.

06/12/2023: You guys might very well be interested in this particular aspect of the game dev because now we're getting to the part where I'm testing out large numbers of AI agents on the screen at once.

I've found it remarkable how well Godot is coping with what I'm throwing at it. Almost certainly going to have to put some custom population limits for people to tweak for the sake of optimisation but I'm very hopeful about the performance of the game. In Unity this would have been a pain in the arse to pull off.

Currently in the process of debugging and making sure everything's good but once it is I'll have a new video up. Bearing in mind, construction mechanics is largely already done on the back end. I just need to add buildings and their individual behaviour for the villagers.

Must remember to make sure to disable bits before I have them do new stuff so I don't have to deal with the debugging nightmare I had before.

By the gods AI agent stress testing

https://gab.com/Lethn/posts/111535271180394860

162 days ago
1 score
Reason: None provided.

06/12/2023: You guys might very well be interested in this particular aspect of the game dev because now we're getting to the part where I'm testing out large numbers of AI agents on the screen at once.

I've found it remarkable how well Godot is coping with what I'm throwing at it. Almost certainly going to have to put some custom population limits for people to tweak for the sake of optimisation but I'm very hopeful about the performance of the game. In Unity this would have been a pain in the arse to pull off.

Currently in the process of debugging and making sure everything's good but once it is I'll have a new video up. Bearing in mind, construction is largely already done on the back end. I just need to add buildings and their individual behaviour for the villagers.

Must remember to make sure to disable bits before I have them do new stuff so I don't have to deal with the debugging nightmare I had before.

By the gods AI agent stress testing

https://gab.com/Lethn/posts/111535271180394860

162 days ago
1 score
Reason: None provided.

06/12/2023: You guys might very well be interested in this particular aspect of the game dev because now we're getting to the part where I'm testing out large numbers of AI agents on the screen at once.

I've found it remarkable how well Godot is coping with what I'm throwing at it. Almost certainly going to have to put some custom population limits for people to tweak for the sake of optimisation but I'm very hopeful about the performance of the game. In Unity this would have been a pain in the arse to pull off.

Currently in the process of debugging and making sure everything's good but once it is I'll have a new video up. Bearing in mind, construction is largely already done on the back end. I just need to add buildings and their individual behaviour for the villagers.

Must remember to make sure to disable bits before I have them do new stuff so I don't have to deal with the debugging nightmare I had before.

By the gods AI agent stress testing

https://gab.com/Lethn/posts/111535271180394860

https://gab.com/Lethn/posts/111535282739458974

162 days ago
1 score
Reason: None provided.

06/12/2023: You guys might very well be interested in this particular aspect of the game dev because now we're getting to the part where I'm testing out large numbers of AI agents on the screen at once.

I've found it remarkable how well Godot is coping with what I'm throwing at it. Almost certainly going to have to put some custom population limits for people to tweak for the sake of optimisation but I'm very hopeful about the performance of the game. In Unity this would have been a pain in the arse to pull off.

Currently in the process of debugging and making sure everything's good but once it is I'll have a new video up. Bearing in mind, construction is largely already done on the back end. I just need to add buildings and their individual behaviour for the villagers.

Must remember to make sure to disable bits before I have them do new stuff so I don't have to deal with the debugging nightmare I had before.

enter text

https://gab.com/Lethn/posts/111535271180394860

https://gab.com/Lethn/posts/111535282739458974

162 days ago
1 score
Reason: Original

06/12/2023: You guys might very well be interested in this particular aspect of the game dev because now we're getting to the part where I'm testing out large numbers of AI agents on the screen at once.

I've found it remarkable how well Godot is coping with what I'm throwing at it. Almost certainly going to have to put some custom population limits for people to tweak for the sake of optimisation but I'm very hopeful about the performance of the game. In Unity this would have been a pain in the arse to pull off.

Currently in the process of debugging and making sure everything's good but once it is I'll have a new video up. Bearing in mind, construction is largely already done on the back end. I just need to add buildings and their individual behaviour for the villagers.

Must remember to make sure to disable bits before I have them do new stuff so I don't have to deal with the debugging nightmare I had before.

https://gab.com/Lethn/posts/111535271180394860

https://gab.com/Lethn/posts/111535282739458974

162 days ago
1 score