Dragon's Dogma 2 and the curse of crapcom strikes again
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Tbh I was out the moment I saw the black skinned knight character in the trailer. Call me petty but at this point I have basically 0 tolerance for blacks in European inspired medieval worlds
Agreed. I just saw the intro on YouTube and some African dude in knight's armor being the head honcho in a medieval European throne room, I'm out.
I take it you didn't play the first one then?
I did. Don't remember any blacks among the main characters except for that one shady dude in the sewer but that's acceptable cause he's dressed like a north African iirc. Otherwise, yes the town and NPCs are multicultural which is gross even if it has a portal or whatever the fuck. I didn't mind so much back then, now I do, hence my comment
Kikecom charging 2$ to remake your character, 2$ for a fucking pendant lol!
When did they become so jewy?
Capcom has wanted to charge you to recreate your character appearance since at least Monster Hunter World, all the way back in 2018.
I blame that “unlock everything” DLC from the RE2 remake. Why bust your ass speedrunning the game on Hardcore for an infinte Rocket Launcher when you could get it for $1.99?
Wow, I had no idea they were charging people to change their character appearance and had to go look for myself.
For comparison, Stardew Valley has this feature for free (okay, you might need to farm for some in-game item) and just had an expansion pack's worth of content added for free a few days ago. WTF, Capcom?
From what I've read, it's exactly the same as the first game. All mtx consumables are available in the first city for a small amount of in-game currency. Little to no farming is required.
It's shit, but it's the same shit as is found in anything with Capcom on it.
God Damnit. I'm in the same boat, this game could have really ticked that RPG itch I've got right now. The parts I've seen so far are trash. I don't think the intro had a single white male, this can kinda be excused due to lore but we all know why this is a thing
Funny you bought up the environment, everything is woodland or some cave. Cool. I'm not going to spend 70 bucks on this.
This intro? It doesn't look as ethnically homogenous as a medieval European setting should, especially in regards to the knight class. That said, if they don't look majority Mediterranean by candle light, you might want to adjust your gamma settings. The originals art direction was also washed out/generic. I resorted to installing an ENB within the opening hour. Fun game, though.
The upshot is fairly extensive modding tools are already out. Given that they're CC based, redoing NPCs should just be a matter of config editing. I'll wait for the performance patches to come out, and Denuvo to be removed.
I've just retreated to my decades old backlog of vidya I need to play through. Running through original Ff7 on an emulator right now. Graphics are outdated but I've already gotten used to it as I fall into the plot
That does remind me of how I'd once calculated out how much time it might take for me to redo all the NPC visuals in Skyrim (like custom design every named NPC's face). The number of hours it would take unless I really optimized a speedy approach was pretty insane. (Something like weeks if I didn't want to go at an extremely grueling pace)
Not that this is a solid defense for these studios that have hundreds of employees available, it's just something I thought was kind of startling and eye opening.
As for terrain, I don't mind if they use generation tools for that at all. I've played around with some and the results can be pretty fucking cool if you know what you're doing. But you have to put a fair bit of planning and deliberation into the process, otherwise it absolutely will look pretty bland and generic.
In my previous comment I wasn't referring to asset flips so much as what I'd describe as a fairly lazy execution of height-map and terrain generator tools like World Creator. Assuming Capcom used something close to that kind of method
The tools can provide some incredible results but only if the developer knows how to plan ahead, utilize the results, scale it properly, and flesh out the details once it's shipped over to the actual engine/game.
The last step though is where I often see what I think you're describing, a half-assed use of mediocre assets that look rather out of place and repetitive. Another issue I've sometimes found is where they generate these large scaping landscapes but they don't put a lot of thought into planning ahead for unique and detailed locales (and factoring that into the geological design of the terrain). And this is of course not factoring in voxel terrain generation... which is a whole other ballgame.
One other thing with the asset flipping though is how the most frequently flipped assets are some of the cheapest you can find on a marketplace. Which is funny/sad in a way because there are artists/asset makers who put out some really stellar quality work, yet you'd be hard pressed to actually find it in many games because those artists aren't spitting out easily rehashed work that can be tossed into every which game.
tbf dd was more 'grounded' than most jp fantasy games. But dd2 also ran ike shit, which is stupid since the pc port for the first was decent.
Shit's fucked and DLC out of the ass.
the character creation made the minimum height 20 cm taller than the previous game. The minimum height now is 160 cm which is taller than the average Asian woman.
Apparently there are a lot of black NPCs in this game. Fuck Capcom, get those joggers out of a European medieval fantasy game. I hope someone makes a mod to remove the black characters from the game.
From what's I've summarised from the reviews, the most common complaints are:
Denuvo eating CPU Poor performance even on top spec rigs Single character only (without manually deleting save files from your disk) Micro transactions in a single player game, $2 to edit your character (which you can do eventually ingame with it currency) you can also buy materials. Not sure what the others are (there's apparently 21 MTs)
Poor performance can be fixed in time, it isn't hard to QA test before release but it's difficult and time consuming to do it for every hardware combo out there.
But they've crippled themselves and shown everyone where they stand by monetising the fuck out of a single player experience; this sort of thing is more acceptable for mobile gatcha games which is still a predatory shit market.
Genuine shame really. I haven't heard much about the gameplay itself nor story so they're probably lacking.
ACG and Gameranx both said the world is really fun to explore and is full of life. Really seems like the monetization was pushed by Capcom and the devs just wanted to make their game.
That's a shame, always sucks to see good games get ruined by greed
As if I needed a reason to not buy Capcom games.
Reuben Langdon is essentially blacklisted for being openly based.
Anti-modding actions
Once again, we seems to be hemorrhaging basic features. A thing that vast majority of games had in history, even the bad ones, is now missing on a $70 AAA game from one of the biggest developer in the world (being able to start a fresh new game). What's the excuse this time?
This is an odd one to me, because even smaller reviewers were saying how good it is.
nb4 Capcom puts in a call to Valve and gets them to intervene against "totally brigaded" reviews.