I don't have a lot I can offer unfortunately. Because like I said, they're exceedingly uncommon, and not a lot are really something I can strongly recommend. And I'm sure you've already heard of the ones I can name. IE, The Patriot, Last of the Mohicans, and... that's all I can remember off the top of my head.
There was also a little bit of a semi-dramatized documentary on Daniel Boone from the History channel that was kind of interesting. I unfortunately don't know the name, it was part of a series covering him, Davy Crocket, and Louis and Clark.
Edit: Think I found it. Not sure why the video is so dim/dark though, especially since it's on the History channel's own YT channel.
Aye. That's one tricky thing with these kinds of products. Quite often you might find something that just works for you. And then that product either gets discontinued or redone in such a way that it's totally unusable or insanely expensive.
Which is even more annoying given how often market trends slide towards insane and often flawed or inferior designs. Like gaming chairs and, at least imo, keyboards without a numpad.
Indeed. Not exactly my most ideal solution, but I just go for Logitech's "Pro Gaming Mouse", which works for me. Usually lasts 2-3 years at least and only costs me 50-60 bucks each time.
If you want more buttons or features though while having longevity you'll have to probably put a little more research and effort into narrowing your options down.
Well that, and the genre was done to absolute death for decades. That's not to say that the various resurgences weren't pretty damn cool, like spaghetti westerns and some of the more modern ones from the 80's-90's.
But there's only so much variety and creativity you can ultimately carve out of such a genre. And many modern attempts have been remarkably retarded with their leftist-influenced takes.
Conversely, I wish there was a greater volume of quality films that take place closer to the colonial era, and the early U.S. I've seen at least a few over the years, but it's still remarkably sparse. Especially anytime past the 40's-60's.
Indeed. There was virtually no way the Conquistadors could've pulled off their campaign without at least a fair bit of manpower and additional combatants to bolster their extremely small numbers and limited supplies.
In a way, it's a rather "racist" perception on the part of leftists. Where they tout tribal warfare as being nowhere near as big of a deal, simply because the scale of war and weaponry employed aren't comparable to that of Europeans.
Which is also doubly stupid if they're not comparing against examples of European warfare with similar population sizes/density and relative technological development.
You should see the comments on Resetera regarding the arrest of Telegram's CEO. Leftists are without any kind of consistent sense, logic, or rationale beyond affiliations and whatever serves their personal interests.
That's why they're perfectly comfortable with giving away everyone's rights, just so long as they're handing the keys to someone on the left.
In the end, there is something of a cost vs benefit ratio to factor in, combined with how much a person can reasonably maintain without it adding up and becoming a time consuming or chaotic mess.
Plus, there's just the natural drift as peoples' goals and interest shift over time, and no longer sync up with that of friends and acquaintances.
That, and because anti-leftism at this point is extremely decentralized and Internet-bound. And pretty much as "grass roots" as you can get, because the majority of it spawns from just how many people are simply sick and tired of their bullshit.
No leaders or spokespeople, no corporate backing. Etc. Which is likely why they've simply resorted to branding anti-leftists as terrorists, extremists, and/or goaded by "foreign agents".
It's insane when you think about it. A begrudged sentiment within the broad and common populous, is considered xyz solely for not having any money, leaders, or authority behind it. And their crime? Disagreeing with the leftist narrative and not wanting to go along with their plans.
Edit: Trump being a populist of sorts though, is the closest to a leader they can identify.
Leftists have been rehashing such strawmen for 10+ years, and it's hilarious how dramatically out of touch and inaccurate it is.
Also reminds me of those alleged polls that tried to claim that both political extremes "don't understand the other side at all". Time and time again I only see how accurate this is when we're talking about leftists. Most people who actively hate leftists as far as I've seen understand their motives and reasoning quite well.
Certain hardware like monitors and mice have reached a peak-level of affordability and quality in the last... 3-8 years, give or take.
Monitors were in a weird spot for a while, where it seemed just out of reach to min-max for optimal quality, but some newer and reasonably cost effective tech-innovations seem to have address a lot of those issues.
It probably also helps that consumers have been adopting 4k enough to broaden the market so that 2k displays can slide down to the mid-tier on price, while sacrificing very little on display quality (at least for the majority of gamers).
The Tie Fighter TC has been surprisingly sufficient to cover most of the needs of a remake. Although I do wish the X-Wing Alliance engine's netcode wasn't so dated. Not exactly something you can easily address with hooks and wrappers.
It's sometimes a little bit of both. There's often a fair bit of tunnel vision going on, just sort of goes hand in hand with such angst.
Parents can also sometimes be a little more heavy handed towards kids with regards to religion when they first learn that their kid is moving away from religion. Which is understandable, but also liable to spark some conflict and eventual resentment.
I can rarely get through a New Yorker article, just because of how much sheer fluff there is in the long lead up to "getting to the point". And the overall writing style.
I did note that the article leads up with a classically more extreme example, someone who grew up with Evangelical parents.
Regarding smugness and atheism. From my own experience, this sort of comes hand in hand with younger people, when they're still a little angry and rebellious, usually towards their parents. Some will cool off after a while and gain a more balanced and sober minded perspective while others just continue to obsess over it like self indulgent brats.
I think the algorithm the game uses for RNG is also a bit broken iirc, which is why there's a few mods that try to include solutions to specifically address it. For both games iirc.
Also reminds me, another odd issue the games occasionally seemed to have was something where it seemed like RNG results were somehow stuck in buffered memory or something. So if you loaded up a save in the middle of a mission (in the 2nd, couldn't do that in the 1st iirc), RNG results would get extremely lopsided.
Heck, look at STALKER for example. The story in of itself is... well, kind of interesting in a lore kind of way, but not especially engaging most of the time.
What is engaging however is the kind of shit you run into wherever you go. And it's not like a haunted house carnival ride, with linear jumpscares along a linear track either.
All of which makes up the basic setting and overall gameplay experience. The story in actuality only ends up serving as some kind of context for what's going on.
I think another thing too is that story faggotry meshed well with how big studios tried to present trailers and footage for upcoming games at things like E3. It's a bit easier to convey than trying to show off satisfying gameplay loops.
I think it depends on how that exposition is handled in the game too. The old adage of "show don't tell" is probably truer in games than for almost any other medium.
The things you see and observe within the game world can do far more to deliver a story than the vast majority of dialogue in a game. The game world is the number 1 key to immersion. And things that try to force you out of that game world like cut-scenes can be some of the most immersion and experience breaking elements in a game.
I definitely agree with regards to the bloat. Like on paper, it seems like it makes sense. Get more people doing a wide range of legwork, should provide results very quickly. The reality though is that structure, communication, delays, logistics, etc etc. bog the entire thing down, all while ramping up the costs over a longass period of time for a company.
Also, if I remember right, I think there is a slightly less organic reason for why some companies have been overbloating their employee counts. I don't remember if it had to do with investors and stock value or laws governing requiring a minimum x number of employees to be considered a y-type of company.
Not something that's specific to game companies, but a lot of tech companies in particular.
That's one example that can be an issue. For some games such combinations manage to be quite fun, but then for others it can be rather detrimental. Also depends to some degree on how far they go.
Darksiders 2 for example I feel went way too far on implementing loot and itemization, to the point where it became a chore I really didn't want to keep dealing with all the way throughout the game.
Shadow Warrior 2's another example that comes to mind. It was maybe a little overly ambitious with its implementation of dynamic/procedurally generated map elements, and might've gone a little over the top with some of its weapon customization/crafting (which was almost good in a lot of ways).
Now I will also point out, that I actually did enjoy both of these games a fair bit. Shadow Warrior 2 in particular I might almost praise. But both games end up dragging on a bit, with a lot of clunk and repetition dragging them down, becoming nearly a slog to try and finish.
Part of it I think is when the amount of time that you devote to side mechanics (like crafting) drastically exceeds the amount of time and effort you invest into playing through the actual game. Which is even more annoying when the payoff for that side-investment is rather meager and ends up only adding a tiny bit of additional fun to the primary gameplay.
Eh, I dunno. Might just be me. I found a lot of them extremely repetitive. More-so before the 70's. Jeremiah Johnson is one I rather liked though. And Wyatt Earp, starring Kevin Costner.
Sometimes people like a little bit of extra spice to their entertainment every now and then. Leftists push the envelope to the extreme though.