The sweeping golden paint line going around the world highlights China, Mali, and even the fucking Aztecs, before entering Sicily and going from gold and smooth to black, chaotic, and destructive while the music switches from epic harmony to discordant noise. Then it goes to in game footage, kingdom of Sweeden covering entirety of Europe is amusing, and then we end on the above statues/figures, not a one of which looks like a European power to me.
I can feel the self-loathing rolling off the trailer, and I despair.
I'm sticking with Stellaris where genocide and atrocity aren't just part of the game but often required reading because the AI is that fucking retarded the only way to survive sometimes is to purge their empire from the game before they spawn a crisis nobody could survive.
To call Wilderness a shitshow would be unfair to shitshows.
For those OOTL, Wilderness is both the patch/content title and one of the play styles, where you take on the form of a whole entity rather than one made up of more individual individuals. Think Zerg/Tyranids but even more so than the game has tried before now.
Before you could play as a devouring swarm hive that still had drones for tasks the way regular empires had pops and you still used the same resources, although didn't bother with some because you never needed them.
Wilderness gave you the biomass resource which was basically you and used to make colonies.
Which was the biggest problem to the whole thing because Wilderness technically had 1 population ever, jobs were just auto filled to max capacity once buildings were made from biomass. This was similar to how the robot Virtual Ascension worked except you still had actual numbers there, they were just entirely software. Build a building for 600 more jobs, come the turn off the next month, you gain 600 new virtual pops. Which on the one hand meant no inherent pop growth unless you could make new jobs, but also if you had big enough planets, and fast enough building speed modifiers, you could outpace normal methods of pop gen by "printing" new ones. One of the major penalties of Virtual was linked to how many planets you had, it was "the" play tall pick and most players never went beyond 4 planets if they chose it. Conveniently it would grant the "shutdown server" option once fully unlocked so you could ditch colonies you didn't want and focus on your handful.
What goes wrong with Wilderness ties in to how population changed in 4.0. Planets used to have at most 25 or so pops because of how they were designed, with no real clear explanation how much 1 pop equalled. Then planets changed from the 5x5 tiles to the district system which meant you could have more than 25, but due to costs most planets would probably still have fewer than 100, unless it was something specific that benefited insanely despite the malus stacking that would happen.
4.0 changed things again so now roughly 1 pop became 100. You would now see big worlds with 80'000+ pops as things went on.
Except in Wilderness where pop was always 1. The wilderness entity itself forever.
So when some of the game events and mechanics that have been around for years did something like "remove 2k pops" this flat out deleted wilderness colonies because the PDX devs neither updated the old scripts to account for how wilderness worked, or bothered to properly test if their flagship mechanic would actually work properly.
And the same kinds of problems have been happening in countless other areas of the game to the point 4.0 has turned out like MegaCorps in terms of a release disaster as just like back the the devs ended up going on holiday shortly after release, this time because of mandated Swedish summer holidays, while last time was due to a Christmas break.
Don't forget breaking how Necrophage works, and the "fix" was to give the mechanic a slight passive pop gen so it's just like every other species now, despite that being against the entire point where it would directly consume/convert existing pops from other species into the Necrophage. All because the current devs have no fucking clue what they are doing.
They pretty much lost me when they removed warp drives and wormhole tech as starting options. Things that actually sold me on the game when it launched.
Since then it's been nothing but "remove this" and "rework that" to the point I don't even recognise the game anymore. But to really have fun, I'm supposed to buy over $200 in DLC?
When I see that knee high skirt style armor I think Japanese, but I'm certainly no warfare historian. The helmet is what really baffles me, I can't place it at all.
Bro, is it really an issue to play other civilizations, including primitive ones? You can do that in EU4 too. I feel like this is complaining that you can play Liberia in HOI4.
I'm sure the Aztec are going to be in the game, but I'm not sure why that's a problem. It might even be possible to conquer the Earth as the Aztec, but I'm willing to bet it will be some goofy-as-fuck way of somehow conquering Spain or Portugal, and then relocating the Azetc capital to Madrid. I get that we're concerned about DEI nonsense, but where are we actually seeing it, and how has it different from EU4?
Well, faggot, it's because I don't see representation for Europe in a game historically centered on them. Why does some savage Aztec with his distinctive stick-with-rock-shards-in-it get a prominent placement among those six statues instead of say... a Spanish Conquistador?
But it's still going to be centered on them because it's still covering the most interesting time of European consolidation and expansion.
Why does some savage Aztec with his distinctive stick-with-rock-shards-in-it get a prominent placement among those six statues instead of say... a Spanish Conquistador?
Because the Devs are literally advertising that they've expanded the potential nations you can play at the start. The trailer is pointing out a feature.
Again, do you have anything that would cause us to think that there's something actually DEI related to this game?
No, it isn't evidence because it's a trailer advertising a feature.
This is the exact type of behavior that gets shit on when people over-react to seeing a woman in a trailer. It negates the actual infiltration into gaming when you're wrong, and causes a loss of credibility. When you saw the Sydney Sweeny jeans ad, were you screeching about the feminization of men?
Save your outrage for Pan-Gender restrooms in Dead Space, not "non-European factions are playable in EU5, just like in EU4".
This is the 'pre-purchase trailer', by their own designation; the one announcing the actual release date. This isn't an individual feature highlight trailer, it is the way they've decided to present the game to the world.
I got permabanned from the Steam forum for calling them out.
Because I linked the Alternative Mod Launcher (which I'd done tons previously), and called out Take Two. Then answered someone who asked why I got banned, then got permabanned for "discussing mod actions"...which isn't fucking against the rules. The person who specifically asked about mod actions was not punished, but I was permabanned for saying I couldn't talk about it. LOL.
The fact you got banned for discussing that, also stops you from discussing it anywhere on steam. A steam moderator will remove your comment quoting text you were banned for in a specific game community, even if that content does not violate the Steam rules. And they will acknowledge that you can get banned for any reason at all.
I had this over Harriet Tubman in Civ 7 forums. Discussing moderator overreach in the Steam Hub forum I quoted the exact content of my post and here is the removal message I got:
This post contains content that was previously closed, moved, or deleted. Reposting this type of content subverts a decision that was made by a moderator. This activity is not allowed on the Steam Community.
So you can't even bitch about some faggot mod's removal decision on a completely different hub.
I've had games added to my Steam library without paying for them, companies get desperate and throw them out in the hopes it bumps play numbers. I still have no idea where some DLC packs I have came from because I know for a fact I was avoiding them like the plague.
I somehow gained "ownership" of the Brave New World DLC for Civ... 5? And know I never bought it. Only had Gods and Kings as BNW did not have great reviews about some of the mechanics it changed. One day after not playing it for some months it was simply there when I reinstalled it.
In the hopes they would get better and I’d have a leg-up on the DLC. Warhammer 3 & Victoria 3 were disasters at launch, but turned into good games that I’m glad I preordered. Still waiting on Civ VII and CoH 3 though. lol
That's a weird reason, it's not like they're going to run out of copies of the game and the price will only get lower with time. So, why not wait and see if they can turn it into a good game before giving them any money?
EU V Pre-order trailer
The sweeping golden paint line going around the world highlights China, Mali, and even the fucking Aztecs, before entering Sicily and going from gold and smooth to black, chaotic, and destructive while the music switches from epic harmony to discordant noise. Then it goes to in game footage, kingdom of Sweeden covering entirety of Europe is amusing, and then we end on the above statues/figures, not a one of which looks like a European power to me.
I can feel the self-loathing rolling off the trailer, and I despair.
Yeah, I think I'll stick to playing IV.
I'm sticking with Stellaris where genocide and atrocity aren't just part of the game but often required reading because the AI is that fucking retarded the only way to survive sometimes is to purge their empire from the game before they spawn a crisis nobody could survive.
Stellaris keeps fucking with core mechanics. Stop it already!
4.0 will be out of beta soon™, ignore the fact it was released already in May.
To others reading, no, this isn't two contradicting statements. 4.0 has been so badly handled it went back into beta after being released.
To call Wilderness a shitshow would be unfair to shitshows.
For those OOTL, Wilderness is both the patch/content title and one of the play styles, where you take on the form of a whole entity rather than one made up of more individual individuals. Think Zerg/Tyranids but even more so than the game has tried before now.
Before you could play as a devouring swarm hive that still had drones for tasks the way regular empires had pops and you still used the same resources, although didn't bother with some because you never needed them.
Wilderness gave you the biomass resource which was basically you and used to make colonies.
Which was the biggest problem to the whole thing because Wilderness technically had 1 population ever, jobs were just auto filled to max capacity once buildings were made from biomass. This was similar to how the robot Virtual Ascension worked except you still had actual numbers there, they were just entirely software. Build a building for 600 more jobs, come the turn off the next month, you gain 600 new virtual pops. Which on the one hand meant no inherent pop growth unless you could make new jobs, but also if you had big enough planets, and fast enough building speed modifiers, you could outpace normal methods of pop gen by "printing" new ones. One of the major penalties of Virtual was linked to how many planets you had, it was "the" play tall pick and most players never went beyond 4 planets if they chose it. Conveniently it would grant the "shutdown server" option once fully unlocked so you could ditch colonies you didn't want and focus on your handful.
What goes wrong with Wilderness ties in to how population changed in 4.0. Planets used to have at most 25 or so pops because of how they were designed, with no real clear explanation how much 1 pop equalled. Then planets changed from the 5x5 tiles to the district system which meant you could have more than 25, but due to costs most planets would probably still have fewer than 100, unless it was something specific that benefited insanely despite the malus stacking that would happen.
4.0 changed things again so now roughly 1 pop became 100. You would now see big worlds with 80'000+ pops as things went on.
Except in Wilderness where pop was always 1. The wilderness entity itself forever.
So when some of the game events and mechanics that have been around for years did something like "remove 2k pops" this flat out deleted wilderness colonies because the PDX devs neither updated the old scripts to account for how wilderness worked, or bothered to properly test if their flagship mechanic would actually work properly.
And the same kinds of problems have been happening in countless other areas of the game to the point 4.0 has turned out like MegaCorps in terms of a release disaster as just like back the the devs ended up going on holiday shortly after release, this time because of mandated Swedish summer holidays, while last time was due to a Christmas break.
Don't forget breaking how Necrophage works, and the "fix" was to give the mechanic a slight passive pop gen so it's just like every other species now, despite that being against the entire point where it would directly consume/convert existing pops from other species into the Necrophage. All because the current devs have no fucking clue what they are doing.
They pretty much lost me when they removed warp drives and wormhole tech as starting options. Things that actually sold me on the game when it launched.
Since then it's been nothing but "remove this" and "rework that" to the point I don't even recognise the game anymore. But to really have fun, I'm supposed to buy over $200 in DLC?
Yeah, thanks but no thanks.
Plus end game lag.
I haven’t even heard of the series so I’ll check out the previous ones
Possibly longbowman?
That could be an English Longbowman, the armor and helmet styles made me think it was some sort of Chinese archer.
Isn't the spear dude Chyna?
When I see that knee high skirt style armor I think Japanese, but I'm certainly no warfare historian. The helmet is what really baffles me, I can't place it at all.
I'm also no expert, but the extravagant bladed spear-thing strikes me as more Chinese, but that's just a gut feeling.
Bro, is it really an issue to play other civilizations, including primitive ones? You can do that in EU4 too. I feel like this is complaining that you can play Liberia in HOI4.
I'm sure the Aztec are going to be in the game, but I'm not sure why that's a problem. It might even be possible to conquer the Earth as the Aztec, but I'm willing to bet it will be some goofy-as-fuck way of somehow conquering Spain or Portugal, and then relocating the Azetc capital to Madrid. I get that we're concerned about DEI nonsense, but where are we actually seeing it, and how has it different from EU4?
Well, faggot, it's because I don't see representation for Europe in a game historically centered on them. Why does some savage Aztec with his distinctive stick-with-rock-shards-in-it get a prominent placement among those six statues instead of say... a Spanish Conquistador?
I mean, I know why. And, obviously, so do you.
But it's still going to be centered on them because it's still covering the most interesting time of European consolidation and expansion.
Because the Devs are literally advertising that they've expanded the potential nations you can play at the start. The trailer is pointing out a feature.
Again, do you have anything that would cause us to think that there's something actually DEI related to this game?
The near total lack of Europeans in a Europa Universalis trailer isn't evidence?
Let me guess, it's not happening, and if it was it would be a good thing.
This is the wrong place to be a niggerfaggot.
No, it isn't evidence because it's a trailer advertising a feature.
This is the exact type of behavior that gets shit on when people over-react to seeing a woman in a trailer. It negates the actual infiltration into gaming when you're wrong, and causes a loss of credibility. When you saw the Sydney Sweeny jeans ad, were you screeching about the feminization of men?
Save your outrage for Pan-Gender restrooms in Dead Space, not "non-European factions are playable in EU5, just like in EU4".
This is the 'pre-purchase trailer', by their own designation; the one announcing the actual release date. This isn't an individual feature highlight trailer, it is the way they've decided to present the game to the world.
After Civ officially killed their series it makes sense that Europa would follow suit.
Civ 7 is in my Steam library never-installed. lol
So much cope that every time Firaxis releases a patch that this will finally be the one that quiets the critics.
I just figure every time Firaxis/2K/Take Two release a patch it's for their toxic fucking launcher, or some other anti-consumer nonsense.
I have no expectations for these fucks, despite XCOM being probably my most played game.
Fuck these assholes.
Seriously, they make EA/Ubi look friendly by comparison.
Ah yes, the X-COM 2 experience. A game which hasn't had a content update since October 2018 but still gets updates because of that retarded launcher.
I got permabanned from the Steam forum for calling them out.
Because I linked the Alternative Mod Launcher (which I'd done tons previously), and called out Take Two. Then answered someone who asked why I got banned, then got permabanned for "discussing mod actions"...which isn't fucking against the rules. The person who specifically asked about mod actions was not punished, but I was permabanned for saying I couldn't talk about it. LOL.
We give praise to the AML on this day, with its steady gaze and gentle hand, so that we might labour against the xeno unmolested. 🙏
Well, less molested because that's a fucking lot of Chryssalids and Lost both and coming this way! 😮
Praise AML!
The fact you got banned for discussing that, also stops you from discussing it anywhere on steam. A steam moderator will remove your comment quoting text you were banned for in a specific game community, even if that content does not violate the Steam rules. And they will acknowledge that you can get banned for any reason at all.
I had this over Harriet Tubman in Civ 7 forums. Discussing moderator overreach in the Steam Hub forum I quoted the exact content of my post and here is the removal message I got:
So you can't even bitch about some faggot mod's removal decision on a completely different hub.
why would you buy games you never intend to play???
I've had games added to my Steam library without paying for them, companies get desperate and throw them out in the hopes it bumps play numbers. I still have no idea where some DLC packs I have came from because I know for a fact I was avoiding them like the plague.
they really give out free copies to random strangers on steam?
i thought you'd have to be an "influencer" to recieve such "gifts"
I somehow gained "ownership" of the Brave New World DLC for Civ... 5? And know I never bought it. Only had Gods and Kings as BNW did not have great reviews about some of the mechanics it changed. One day after not playing it for some months it was simply there when I reinstalled it.
they must've upgraded all the vanilla version to include all the DLC's
plenty of regular CD-keys are still being sold for CiV V its literally the last and best civilization game
I would say Civ IV, but V was solid.
In the hopes they would get better and I’d have a leg-up on the DLC. Warhammer 3 & Victoria 3 were disasters at launch, but turned into good games that I’m glad I preordered. Still waiting on Civ VII and CoH 3 though. lol
That's a weird reason, it's not like they're going to run out of copies of the game and the price will only get lower with time. So, why not wait and see if they can turn it into a good game before giving them any money?
Especially since the series peaked way back on 4.