It's a real shame dragon age has been a total pile of ass since the first game and has sucked, with every title, ever since. Glad I boycott EA, nothing of value lost with this piece of shit IP.
Ya origins was pretty fun and then everything went to total shit. Regardless if wokeness, idk how people consume these games anymore. They just aren't fun.
DA2 had a lot of good ideas, but fumbled the ball on them so hard that it shot its own "oppression" message in the foot. Because anyone who walked out of that game not thinking all mages needed to be controlled and watched was a retarded bleeding heart, because they turn to blood magic if they stub their fucking toe.
I still think the "Rivals" mechanic is one of the better additions to the WRPG genre, if only because it finally allows you to disagree with your companions dogshit opinions and still "progress" their relationship.
I remember only playing a bit of da2 and it was too much on the rails after the open world of origins. Origins was basically up to you how the story went.
That's part of its whole failed "oppression" thing, where its separated into multiple "acts" with time skips in between to simulate the growing not-racial tension and changing city. Which again, good idea that was incredibly poorly done.
Also I don't think any game with the entire Mage Tower section, with the entire Fade section in the middle of it, can call a different game out for being on rails. DAO isn't as open as it seems, its just really smart about how it presents its linear progressions and the combat being good enough to let you not have to play it purely linearly (which DA2 fails it, as you get one shot super quickly and have literally only one healer available for extended combat sections).
It's a real shame dragon age has been a total pile of ass since the first game and has sucked, with every title, ever since. Glad I boycott EA, nothing of value lost with this piece of shit IP.
Ya origins was pretty fun and then everything went to total shit. Regardless if wokeness, idk how people consume these games anymore. They just aren't fun.
DA2 had a lot of good ideas, but fumbled the ball on them so hard that it shot its own "oppression" message in the foot. Because anyone who walked out of that game not thinking all mages needed to be controlled and watched was a retarded bleeding heart, because they turn to blood magic if they stub their fucking toe.
I still think the "Rivals" mechanic is one of the better additions to the WRPG genre, if only because it finally allows you to disagree with your companions dogshit opinions and still "progress" their relationship.
I remember only playing a bit of da2 and it was too much on the rails after the open world of origins. Origins was basically up to you how the story went.
That's part of its whole failed "oppression" thing, where its separated into multiple "acts" with time skips in between to simulate the growing not-racial tension and changing city. Which again, good idea that was incredibly poorly done.
Also I don't think any game with the entire Mage Tower section, with the entire Fade section in the middle of it, can call a different game out for being on rails. DAO isn't as open as it seems, its just really smart about how it presents its linear progressions and the combat being good enough to let you not have to play it purely linearly (which DA2 fails it, as you get one shot super quickly and have literally only one healer available for extended combat sections).