That explains everything
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Foliage artist? As in, your whole job was designing leaves and bushes and such? Thinking back to the Sony thread from earlier today, another useless job identified.
Isn't that also pretty much pointless, as the big studio games just reuse assets and engines? I thought they largely didn't even do "foliage design" anymore.
Nah, always making new foliage assets. Its actually a real job and very useful on big games. But too specific to be useful in a smaller team.