Game is decent enough. The zombie hordes are cool and the motorcycling element is alright, but the developers are by no means based. The game contains its share of PC bullshit.
Then maybe on a discount. My biggest problem is that I do not like the games as movies type games. I like a good story but not when it is so much of the game.
I would argue that more important than having a movie-like story is the presentation and skippability of the story. I didn't play Days Gone but watched a streamer, and it looks like one of those games with unskippable walking exposition scenes. In fact the butt-appreciation scene itself is one of those. I absolutely hate that. Not only are you forced to listen to the same narrative on every playthrough, but you're forced to do so while participating in a faux interactivity segment that is neither fun nor immersive. (since they limit your walking speed in not-always-realistic ways)
But like I said I didn't play it so might be misremembering. Maybe the streamer could have hit Skip or walked away?
Oh, later on I think there's actually some forced stealth gameplay too. Where you have to sneak around some enemies and if they spot you, it restarts the mission. What is up with that?
A whole bunch of Red Dead Redemption 2's story missions were like that. Restricted to specific pathways, walking slowly, riding with NPCs listening to dialogue, etc. etc. I found it insufferable, yet the internet thinks it's the second coming.
The thing you described is a serious annoyance to me in games, especially the faux-interactivity you mentioned. Even without the globohomo in games like TLOU2, the whole unskippable walking-talking, movie-like presentation where you're barely in control and bored to death is a major turn-off, especially when time is precious and I don't want to be wasting it listening to banal dialogue in a boring walking-simulator sequence.
Stealth's a big element of gameplay in Days Gone, actually. Sure, you can go in guns blazing, but sneaking up to shank zombies in the back for a one-hit kill is weirdly satisfying.
The 'forced stealth' parts are just when you can't kill anyone.
I got it as one of the monthly PlayStation Plus games, and I'm glad I did.
It's definitely not a 'games as a movie' type of thing. It has a decent story, some well-written characters and a decent gameplay loop. I'm playing Red Dead Redemption 2 at the moment and that game is far more intrusive with its storytelling.
I saw it for about $13 on G2A. Sites should be having a Christmas sale soon, though, so you might be able to find it for about that price if you'd prefer a different retailer.
You kill anarchists in black bloc clothes while working for an ex-police forced labor camp / slave plantation and a right wing libertarian militia, how PC is that?
I haven't played it, looks like a movie/ game and I'm not a fan but if the story is good and the developers are based I'll give it a shot.
Game is decent enough. The zombie hordes are cool and the motorcycling element is alright, but the developers are by no means based. The game contains its share of PC bullshit.
Disregard what I wrote, the studio refused to defend him despite the fact he is in the right.
Then maybe on a discount. My biggest problem is that I do not like the games as movies type games. I like a good story but not when it is so much of the game.
I would argue that more important than having a movie-like story is the presentation and skippability of the story. I didn't play Days Gone but watched a streamer, and it looks like one of those games with unskippable walking exposition scenes. In fact the butt-appreciation scene itself is one of those. I absolutely hate that. Not only are you forced to listen to the same narrative on every playthrough, but you're forced to do so while participating in a faux interactivity segment that is neither fun nor immersive. (since they limit your walking speed in not-always-realistic ways)
But like I said I didn't play it so might be misremembering. Maybe the streamer could have hit Skip or walked away?
Oh, later on I think there's actually some forced stealth gameplay too. Where you have to sneak around some enemies and if they spot you, it restarts the mission. What is up with that?
A whole bunch of Red Dead Redemption 2's story missions were like that. Restricted to specific pathways, walking slowly, riding with NPCs listening to dialogue, etc. etc. I found it insufferable, yet the internet thinks it's the second coming.
The thing you described is a serious annoyance to me in games, especially the faux-interactivity you mentioned. Even without the globohomo in games like TLOU2, the whole unskippable walking-talking, movie-like presentation where you're barely in control and bored to death is a major turn-off, especially when time is precious and I don't want to be wasting it listening to banal dialogue in a boring walking-simulator sequence.
Stealth's a big element of gameplay in Days Gone, actually. Sure, you can go in guns blazing, but sneaking up to shank zombies in the back for a one-hit kill is weirdly satisfying.
The 'forced stealth' parts are just when you can't kill anyone.
I got it as one of the monthly PlayStation Plus games, and I'm glad I did.
It's definitely not a 'games as a movie' type of thing. It has a decent story, some well-written characters and a decent gameplay loop. I'm playing Red Dead Redemption 2 at the moment and that game is far more intrusive with its storytelling.
Glad to get the opinion of someone who played it. I'll give it a chance
I saw it for about $13 on G2A. Sites should be having a Christmas sale soon, though, so you might be able to find it for about that price if you'd prefer a different retailer.
i just saw there was a mission where you burn down a church and noped out of it
You kill anarchists in black bloc clothes while working for an ex-police forced labor camp / slave plantation and a right wing libertarian militia, how PC is that?