Turtorials 1-5 - Tutorials 6-11
Gloomhaven is a tactical tabletop-fantasy rpg that uses card mechanics for both the player and enemies. It came from a highly successful kickstarter that delivered on the promise to make the world epic and expansive.
The videos show the PC release of the game which recently exited early access. These are the tutorials which show off the mechanics. The first vid shows the basic mechanics and the next 6 are mechanics that are specific to each of the starting character classes (there are more classes to unlock as the game progresses).
The initial releases were VERY rough and generally considered to be unplayable but it looks like the devs got their shit together and the 1.0 release appears to have fixed most of the issues.
Note that the gloomhaven lead designer is a turbocuck. I bought the game in early access before that info came out so its too late for a refund unfortunately.
But if you are interested in the pc game just pirate it. If you want to play the tabletop game with friends and not pay the devs then there are mods for Tabletop Simulator that let you play it perfectly and arguably better than the meatspace version since they automatically do setup and shuffling.
I used the tabletop simulator version, and it's very slick. Definitely arguable if a full-on game version of it would even be an upgrade. A lot of the functionality where it's kind of interesting the way they did it through cards, like the enemy AI and difficulty scaling and random events and long-term campaign, would be hidden and just look like a standard AI and scripting when fully automated in a game. At that point, why not just play something that was designed to be a PC game from the ground up, instead of being designed to have everything work through cards, then having that all redesigned to an AI, where having enemies be automated and do things specific to their type isn't even slightly unusual any more?
It's kind of like making a flight-capable model airplane that's made entirely out of folded cardboard and powered by rubber bands with some sort of a mechanical autopilot, and then someone makes a new version of it that's made out of aluminum and is powered by a motor with electronics. Wasn't the whole point that it was made out of folded cardboard? Now that it's competing against normal model airplanes, it's not really interesting any more.
If you're looking for a 1-4 player semi-tactical turn-based RPG with really interesting combat mechanics and a great long-term campaign that WAS designed to be a PC game from the ground up, I highly recommend Divinity Original Sin 2.
Anyway, at the time I initially started trying it, I was on a slow connection and the in-game downloading didn't work very well, "TTS Mod Backup" solved that problem for me and is pretty easy to use.
Pirated it to try it out, Played it a little bit, I thought it was alright. I’m just fucking sick of deck builders, honestly. It just seems like a regular tactical rpg with a bunch of extra shit piled on.